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Interactive Assistive Technology with Corporate Sponsor and Crowdfunding for Children with Physical Disabilities

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Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12193))

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Abstract

The goal is to solve problems of promoting assistive technology with corporate sponsorship and crowdfunding for children with special needs. There are 7 cases application in special needs in Taiwan. The results show the game-base free support system could be allowed the special needs participants some clues, so they could have the motivation to do physical activities by themselves. This program design is based on Arduino and 3D printing interactive technology being applied on the activity for children with physical disabilities.

This research is based on Maker’s development of Arduino, coin switch and 3D printing technology to make interactive assistive device switches. Due to the special needs device are expensive, this study share the 3D model files and arduino coding for free, it also provided low-cost interactive device for schools and families in need. This study uses interactive games enhance the body strength of children with disabilities. This research focus on the significant effect using multimedia feedback from interactive interface and real objects integrated in activity. Launched Jar-to-happiness in 2018, and has successfully reached a fundraising plan in FlyingV, then deliver 500 resource classes or children with special needs, reaching the university social responsibility.

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Acknowledgement

This work was financially supported by the Ministry of Education, Taiwan, under the Grant of the talent cultivation program for smart living industry, Crowdfunding (https://www.flyingv.cc/projects/20964), McDonald’s donated plastic cups as parts of device and lots of vouchers for free meal as crowdfunding’s perks.

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Correspondence to Chien-Yu Lin .

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Lin, CY. (2020). Interactive Assistive Technology with Corporate Sponsor and Crowdfunding for Children with Physical Disabilities. In: Rau, PL. (eds) Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity. HCII 2020. Lecture Notes in Computer Science(), vol 12193. Springer, Cham. https://doi.org/10.1007/978-3-030-49913-6_11

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  • DOI: https://doi.org/10.1007/978-3-030-49913-6_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-49912-9

  • Online ISBN: 978-3-030-49913-6

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