Abstract
Art is the museum’s collection, and education is the heart of the museum. The management of the museum is aimed at 3E: “Educate, Entertain, Enrich”. In the 1960s, the theory of interaction was put forward. From the 1980s, museum exhibitions began to focus on audience participation. In the face of the challenges of the children’s museum in new century, how should new strategies be used to transform resources? It is the subject of contemporary museums. Through cross-disciplinary cooperation in culture, entertainment, education and technology, using storytelling and cutting-edge technology, and adding Ecstatic experience to build a 4E model for future museum operations, that is, using the technology of immersive interactive devices, can better present the new look of the exhibits, generate a new dialogue mode, and highly enhance the joyful experience of the audience in contact with the exhibits.
In this study, through in-depth interviews with museum practitioners and expert consultations, the SHE curatorial design model for children’s art gallery space are put forward, and they are actually applied to project planning. Then, by observing the museum audience experience, the narrative power of immersive interactive devices and the effects of cutting-edge technology are verified. Responding to and surpassing the concerns and needs of the parent-child audience of contemporary museums, inherited and followed in museum education.
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Chang, CW. (2020). Museum Immersion Interactive Design:. In: Rau, PL. (eds) Cross-Cultural Design. Applications in Health, Learning, Communication, and Creativity. HCII 2020. Lecture Notes in Computer Science(), vol 12193. Springer, Cham. https://doi.org/10.1007/978-3-030-49913-6_19
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DOI: https://doi.org/10.1007/978-3-030-49913-6_19
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