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Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play

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HCI in Games (HCII 2020)

Abstract

Prior research suggests and reveals that there is a correlation between human emotional responses and the subjective qualities of digital interactive experiences. Using facial analysis done by deep neural networks presents a true non-intrusive way of measuring emotional responses and engagement assessed as the desire to continue playing. This paper proposes a tool to measure emotional responses across eight different emotions and in real time of any game. The emotional recognition system achieves an accuracy of 98% and the continuation desire system achieves 93.3% accuracy in a pilot test with a two player game and 78.5% accuracy in a single player game. This forms a strong tool that shows a correlation between emotions and the continuation desire of a player, which can be used to evaluate engagement in games and digital interactive experiences, e.g. in critical stages of development of said content.

Supported by Samsung Media Innovation Lab for Education (SMILE Lab).

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Notes

  1. 1.

    https://www.playstation.com/en-us/games/littlebigplanet-3-ps4/.

  2. 2.

    John Cooney, 2009 (jmtb02) http://www.jmtb02.com/this-is-the-only-level.

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Correspondence to Dines Rae Selvig or Henrik Schoenau-Fog .

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Rae Selvig, D., Schoenau-Fog, H. (2020). Non-intrusive Measurement of Player Engagement and Emotions - Real-Time Deep Neural Network Analysis of Facial Expressions During Game Play. In: Fang, X. (eds) HCI in Games. HCII 2020. Lecture Notes in Computer Science(), vol 12211. Springer, Cham. https://doi.org/10.1007/978-3-030-50164-8_24

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  • DOI: https://doi.org/10.1007/978-3-030-50164-8_24

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