Skip to main content

Building Human-Autonomy Teaming Aids for Real-Time Strategy Games

  • Conference paper
  • First Online:
HCI in Games (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12211))

Included in the following conference series:

  • 2122 Accesses

Abstract

StarCraft II (SC2) is a real-time strategy science-fiction video game developed by Blizzard Entertainment. Known for its complex state space and open-source environment [8], SC2 has become a popular domain for Artificial Intelligence (AI) research. This paper leverages the advances in AI research from SC2 to build human-autonomy teaming (HAT) aids, AI-driven software tools for human interactivity, for players to improve their skills. The human-machine interface (HMI) that houses these tools breaks the game into different components and visually represents each HAT aid to increase situational awareness and decrease response time.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Kiran, R., Thomas, D., Parakkal, R.: An overview of deep learning based methods for unsupervised and semi-supervised anomaly detection in videos (2018). https://arxiv.org/abs/1801.03149

  2. Madumal, P., Miller, T., Sonenberg, L., Vetere, F.: Explainable Reinforcement Learning Through a Causal Lens (2019). https://arxiv.org/pdf/1905.10958.pdf

  3. Synnaeve, G., Lin, Z., Gehring, J., et al.: Forward modeling for partial observation strategy games - a StarCraft defogger. In: Proceedings of the 32nd International Conference on Neural Information Processing Systems (NIPS 2018), pp. 10761–10771. Curran Associates Inc., Red Hook (2018)

    Google Scholar 

  4. Kuan, Y., Wang, Y., Chuang, J.: Visualizing real-time strategy games: the example of StarCraft II. In: 2017 IEEE Conference on Visual Analytics Science and Technology (VAST), pp. 71–80. https://doi.org/10.1109/VAST.2017.8585594

  5. Justesen, N., Risi, S.: Learning macromanagement in StarCraft from replays using deep learning. In: 2017 IEEE Conference on Computational Intelligence in Games (CIG), pp. 162–169. https://arxiv.org/pdf/1707.03743.pdf

  6. Lee, D., Tang H., Zhang, J., et al.: Modular Architecture for StarCraft II with Deep Reinforcement Learning (2018). https://arxiv.org/pdf/1811.03555.pdf

  7. Vinyals, O., Babuschkin, I., Czarnecki, W.M., et al.: Grandmaster level in StarCraft II using multi-agent reinforcement learning. Nature 575, 350–354 (2019). https://doi.org/10.1038/s41586-019-1724-z

    Article  Google Scholar 

  8. StarCraft II Learning Environment. https://github.com/deepmind/pysc2

  9. Blizzard StarCraft II Client. https://github.com/Blizzard/s2client-proto

  10. Ascension to Aiur LE Map. https://liquipedia.net/starcraft2/File:Ascension_to_Aiur_LE.jpg

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Christianne Izumigawa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Izumigawa, C. et al. (2020). Building Human-Autonomy Teaming Aids for Real-Time Strategy Games. In: Fang, X. (eds) HCI in Games. HCII 2020. Lecture Notes in Computer Science(), vol 12211. Springer, Cham. https://doi.org/10.1007/978-3-030-50164-8_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-50164-8_8

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-50163-1

  • Online ISBN: 978-3-030-50164-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics