Abstract
Due to the advance of the use and capabilities of the Web, the educational institutions increasingly look for effective learning methods that explore it as an educational resource, including those methods related to physical education. WebQuest (WQ) is a Web based and inquire-oriented learning method. We identified studies about the use of WQ in class activities and autonomous learning activities. Some studies report the use of WQ lessons in educational activities with mobile devices. However, existing works do not address how to use the WQ methodology with mobile technologies aiming to promote advanced teaching activities for scholar physical education. This work contributes to the research about how the WQ can be used in conjunction with mobile and tangible technologies for the improvement of learning in scholar physical education. A design of a mobile platform model is proposed, and it is implemented in a prototype of a WQ-based tool for supporting physical education teaching, which integrates theory and practical activities. We present preliminary results with 15 students of Physical Education and Dance disciplines of 7th grade of elementary school level.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Betti, M.: Educação fÃsica escolar: ensino e pesquisa-ação. Unijuà (2009)
Bottenttuit, J.B., Coutinho, C., Sternaldt, D.: M-learning and Webquests: the new technologies as pedagogical resource. In: Current Developments in Technology-Assisted Education, pp. 931–935 (2006)
Camargo, E.Z., Fernandes, C.T.: WQE: um editor de webquests versátil. In: Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), vol. 1 (2010)
Chang, C.S., Chen, T.S., Hsu, W.H.: The study on integrating webquest with mobile learning for environmental education. Comput. Educ. 57(1), 1228–1239 (2011). https://doi.org/10.1016/j.compedu.2010.12.005. https://www.sciencedirect.com/science/article/abs/pii/S0360131510003544
Coutinho, C.P., Junior, B., Batista, J.: Blog e wiki: os futuros professores e as ferramentas da web 2.0. In: SIIE 2007: actas do Simpósio Internacional de Informática Educativa, pp. 199–204 (2007)
Dodge, B.: Webquests: a technique for internet-based learning. Distance Educ. 1(2), 10–13 (1995)
Ellis, T., Hafner, W.: Building a framework to support project-based collaborative learning experiences in an asynchronous learning network. Interdiscip. J. E-Learn. Learn. Objects 4(1), 167–190 (2008)
Gohagan, D.: Computer-facilitated instructional strategies for education: designing webquests. J. Technol. Hum. Serv. 16(2–3), 145–159 (2000)
Kim, S.J., Jang, M.S., Kuc, T.Y.: An interactive user interface for computer-based education: the laser shot system\(\pm \). In: EdMedia+ Innovate Learning, pp. 4174–4178. Association for the Advancement of Computing in Education (AACE) (2004)
Koper, R., Tattersall, C.: Learning Design: A Handbook on Modelling and Delivering Networked Education and Training. Springer, Heidelberg (2005). https://doi.org/10.1007/b138966
Labus, A., Milutinovic, M., Stepanic, D., Stevanovic, M., Milinovic, S.: Wearable computing in e-education. RUO. Revija za Univerzalno Odlicnost 4(1), A39 (2015)
Leahy, M., Twomey, D.: Using web design with pre-service teachers as a means of creating a collaborative learning environment. Educ. Media Int. 42(2), 143–151 (2005)
Libâneo, J.C.: Reflexividade e formação de professores: outra oscilação do pensamento pedagógico brasileiro. Professor reflexivo no Brasil: gênese e crÃtica de um conceito. Cortez, São Paulo, pp. 53–79 (2002)
Lindberg, R., Seo, J., Laine, T.H.: Enhancing physical education with exergames and wearable technology. IEEE Trans. Learn. Technol. 9(4), 328–341 (2016)
Marzano, R.J.: A different kind of classroom. Teaching with Dimension of Learning, Alexandria, Association for Supervision and Curriculum Development (1992)
Mostmans, L., Vleugels, C., Bannier, S.: Raise your hands or hands-on? The role of computer-supported collaborative learning in stimulating intercreativity in education. J. Educ. Technol. Soc. 15(4), 104–113 (2012)
Nunes, E., Ramires, L.: WQC um editor de webquest colaborativo. In: Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), vol. 27, p. 70 (2016)
Pereira, R.: Webquest: ferramenta pedagógica para o professor. Portal Dia-a-dia Educação, Paraná, Programa de desenvolvimento educacional (PDE), pp. 1–52 (2008)
Reis, F.d.C.S., dos Santos, F.E.P., Nascimento, V.A.: Pesquisa e escrita colaborativa no ensino fundamental: a webquest e o blog em atividades interdisciplinares. In: Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), vol. 1 (2010)
Rose, D.H., Gravel, J.W.: Universal design for learning (2010)
Yang, C.H., Tzuo, P.W., Komara, C.: Using webquest as a universal design for learning tool to enhance teaching and learning in teacher preparation programs. J. Coll. Teach. Learn. (TLC) 8(3), 21–30 (2011)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
de Souza, C.A.G., de Franco Rosa, F., Bonacin, R. (2020). Designing a Mobile Platform for Developing Scholar Physical Education Activities: A WebQuest Based Approach. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences. HCII 2020. Lecture Notes in Computer Science(), vol 12205. Springer, Cham. https://doi.org/10.1007/978-3-030-50513-4_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-50513-4_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50512-7
Online ISBN: 978-3-030-50513-4
eBook Packages: Computer ScienceComputer Science (R0)