Abstract
Character input in smartphones, such as erroneous input due to the small size of each button or the small size of the information presentation screen due to the large size of the input screen, has been considered a problem. To solve these issues, in our previous research, a multi-choice input method with a low degree of freedom was designed, which could input up to sixty-four characters by flicking four buttons in two directions: up and down and repeating it twice. In addition, it was possible to input not only by touch but also by gaze and gestures, thereby proposing four alternatives and a method of dividing these alternatives into two and inputting twice. In this research, the aim is to develop a multi-choice input interface with a low degree of freedom, in which four actions are taken by moving the two corners of the device closer and far from the user’s body, and eight actions are performed by tapping the back of the device before performing these actions. The three-axis acceleration sensor of the smartphone was used to determine the movement. Based on the analysis of the four movements, it was suggested that it was possible to determine whether the movement was approaching or moving away by the acceleration sensor’s z-axis or y-axis and whether to tilt right or left from the camera depending on the phase of the x-axis and y-axis. Accordingly, we could determine with 100% accuracy for the three movements and 95% accuracy for the remaining movement.
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Wajima, K., Matsumoto, Y., Mito, K., Mizuno, T., Itakura, N. (2020). Proposal of Character Input Method for Smartphone Using Hand Movement. In: Stephanidis, C., Antona, M. (eds) HCI International 2020 - Posters. HCII 2020. Communications in Computer and Information Science, vol 1224. Springer, Cham. https://doi.org/10.1007/978-3-030-50726-8_39
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DOI: https://doi.org/10.1007/978-3-030-50726-8_39
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