Abstract
This paper explores the evolutionary changes of Chinese chess variants such as Chinese dark chess. A computer program is created for each variant and self-play experiments are performed to collect many data such as the average number of possible moves and game length. These data are analyzed to examine the degree of game sophistication, while game refinement measure is employed for the assessment.
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Xiong, S., Ye, A., Iida, H. (2020). A Game Informatical Analysis of Dark Chess by Game Refinement Theory. In: Santos, H., Pereira, G., Budde, M., Lopes, S., Nikolic, P. (eds) Science and Technologies for Smart Cities. SmartCity 360 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 323. Springer, Cham. https://doi.org/10.1007/978-3-030-51005-3_30
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DOI: https://doi.org/10.1007/978-3-030-51005-3_30
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