Abstract
We have developed a card game called Very Good Day to facilitate higher order thinking skills for hazard recognition and mitigation. Using a three-way matching game mechanic, learners are incentivized through competition and challenge to mitigate hazards by applying the hierarchy of critical controls. The game also emphasizes communication, as no mitigation strategy is valid without attaining group consensus. Stealth evaluation is provided via a composite “safety index” which is based on gameplay choices. Increasingly sophisticated controls require more thought to implement, translating to higher composite safety indices. Play testing was conducted over a 10-month period with 211 learners in the mining industry. Results indicated a high level of engagement, with 95% of users able to apply better controls than the minimums to mitigate hazards.
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Acknowledgements
We thank McCraren Compliance for assistance in play testing. This work was supported by NIOSH award 2U60-OH010014-08.
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Wilson, L.P., Brown, L.D., Reed, R., Burgess, J.L. (2021). Gamification of Hazards Recognition in Mining with a Tabletop Card Game. In: Cassenti, D., Scataglini, S., Rajulu, S., Wright, J. (eds) Advances in Simulation and Digital Human Modeling. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1206. Springer, Cham. https://doi.org/10.1007/978-3-030-51064-0_21
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