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Brain Reality Gaming: Concepts, Advances and Current Challenges

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Advances in Usability, User Experience, Wearable and Assistive Technology (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1217))

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Abstract

In general, virtual reality and digital games use physical devices so that the user can act on the stimuli on the screen. The innovation, known as neuroreality, is characterized by the alteration of the user’s perception through an interface with the human brain. Based on the biology of the user, these interfaces adapt themselves as well as capture the physiological signals that interfere with the way the game’s narrative is presents. Here, then, emerges a new field for game designers: the brain reality gaming, which is characterized by the programming of alternative realities that trigger brain circuits and, consequently, trigger emotions and sensations in users, so that, what was thought as if it was something, be perceived as real by the human brain. This paper seeks to explore the main concepts concerned to hedonic design and game design to be able to add the concept and techniques of biofeedback to game mechanics in order to develop even more positive, immersive and challenging experiences.

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Acknowledgments

We would like to thank CAPES for the financial support.

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Correspondence to Ana Carol Pontes de França .

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de França, A.C.P., Villarouco, V. (2020). Brain Reality Gaming: Concepts, Advances and Current Challenges. In: Ahram, T., Falcão, C. (eds) Advances in Usability, User Experience, Wearable and Assistive Technology. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1217. Springer, Cham. https://doi.org/10.1007/978-3-030-51828-8_80

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  • DOI: https://doi.org/10.1007/978-3-030-51828-8_80

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  • Online ISBN: 978-3-030-51828-8

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