Abstract
Today, with the spread of information and communication technologies (ICT) the game can be implemented into school curriculum even more. For that reasons serious game (SG) can be more attractive not just for pupils but for teachers and lectors as well. This article presents an ongoing project that is meant to design, programming and testing a serious game that fosters the improvement solving the specific and unspecific pedagogical situations. The serious game (SG) has been developing and is intended for the beginning teachers and teacher education students. The practicum is an early field experience that requires teacher education students to understand how to solve difficult pedagogical situations. The process of the development is describing below including game gender, design of the game, development such as modelling, scripting, scenes development.
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This work was supported by KEGA project no. 015UCM-4/2018.
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Hosťovecký, M., Ölvecký, M., Pribilová, K. (2020). Paidagogos S.G.: Development and Programming of the Serious Game Application. In: Silhavy, R. (eds) Intelligent Algorithms in Software Engineering. CSOC 2020. Advances in Intelligent Systems and Computing, vol 1224. Springer, Cham. https://doi.org/10.1007/978-3-030-51965-0_53
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