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Methodological Guidelines to Build Collaborative Serious Games Based on Intelligent Agents

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Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference (MIS4TEL 2020)

Abstract

A serious game can be defined as an e-learning system that aims to motivate and entertain students while achieving learning objectives related to problem solving, specific topics, or skills development, always focused on improving learning. The aim of this paper is to offer methodological guidelines to build collaborative serious games based on intelligent agents along with awareness services in order to support virtual learning processes. This methodological guide offers a breakdown of the main activities needed to build this kind of systems based on three components: the knowledge representation of the domain to which the collaborative serious game is oriented, the development of the MAS, and finally the description and integration of awareness services. The preliminary validation of methodological guidelines through a prototype development shows that the integration of these kinds of technologies fosters the knowledge acquisition in a playful way by the students while learning in a collaborative way.

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Acknowledgments

This research was partially funded by the doctoral scholarship offered to Oscar Salazar by COLCIENCIAS (Colombian Department for Science and Technology Development) through grant # 761 “Convocatoria Nacional de Jóvenes Investigadores e Innovadores 2016”.

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Correspondence to Demetrio A. Ovalle .

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Salazar, O.M., Álvarez, S., Ovalle, D.A. (2020). Methodological Guidelines to Build Collaborative Serious Games Based on Intelligent Agents. In: Vittorini, P., Di Mascio, T., Tarantino, L., Temperini, M., Gennari, R., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning, 10th International Conference. MIS4TEL 2020. Advances in Intelligent Systems and Computing, vol 1241. Springer, Cham. https://doi.org/10.1007/978-3-030-52538-5_17

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