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C2ELT2S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept

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Cross Reality and Data Science in Engineering (REV 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1231))

Abstract

Playing provides many opportunities for learning as learners can take charge and make choices about their learning. However, since all play is not learning, it makes sense to combine learning and playing activities. In the area of teamwork training, despite the existence of a number of learning and leisure games, there is still room for a holistic approach to design such games. Thus, a game design is introduced based on well-proven and documented aspects of teamwork training. Based on this design, an initial proof of concept prototype is created and evaluated with 18 participants. The results are promising as the relationship between the prototype and teamwork was recognized, the prototypes training and playing potential was confirmed, and even its usability was rated as good. However, a more advanced prototype and artwork and a longer term study are required to further establish the training capabilities of the game design.

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Acknowledgment

This work was partly conducted at RMIT University, including the design and implementation of the prototype system. Funding support was provided by University of Graz.

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Correspondence to Christian Gütl .

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Maurer, M., Cheong, C., Cheong, F., Gütl, C. (2021). C2ELT2S- A Competitive, Cooperative and Experiential Learning-Based Teamwork Training Strategy Game: Design and Proof of Concept. In: Auer, M., May, D. (eds) Cross Reality and Data Science in Engineering. REV 2020. Advances in Intelligent Systems and Computing, vol 1231. Springer, Cham. https://doi.org/10.1007/978-3-030-52575-0_83

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