Abstract
The value of a landscape is often associated with its visual aesthetic value, but a landscape goes beyond that. It has other important values, such as historical or social value. The guides and tourist itineraries are useful to help visiting monuments but as far as reading and experiencing a landscape, these are still insufficient. This work consists of developing a mobile application with gaming and social features, to support the experience of visit and reading places with valuable landscapes. The paper describes the design principles used and presents the main issues of the study conducted during the development process of the application. It also presents the results obtained by the tests carried out to evaluate the user experience when visiting and appreciating the value of a landscape with the application. The experiments were carried out in the Cultural Landscape of Sintra, considered world heritage since 1995 [6].
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S.: Developing serious games for cultural heritage: a state-of-the-art review. Virtual Reality 14(4), 255–275 (2010). https://doi.org/10.1007/s10055-010-0177-3
Baus, J., Cheverst, K., Kray, C.: A survey of map-based mobile guides. In: Meng, L., Reichenbacher, T., Zipf, A. (eds.) Map-based Mobile Services, pp. 193–209. Springer, Heidelberg (2005). https://doi.org/10.1007/3-540-26982-7_13
Bishop, I.D.: Location based information to support understanding of landscape futures. Landsc. Urban Plan. 142, 120–131 (2015)
Correia, N., et al.: InStory: a system for mobile information access storytelling and gaming activities in physical spaces. In: ACE 2005 Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, pp. 102–109. ACM, New York (2005)
Dieck, M.C., Jung, T.: A theoretical model of mobile augmented reality acceptance in urban heritage tourism. Curr. Issues Tour. 21(2), 154–174 (2018)
Fowler, P.: World Heritage Cultural Landscapes, 1992–2002, vol. 6. UNESCO World Heritage Centre, Paris (2003)
Guimaraes, F., Figueiredo, M., Rodrigues, J.: Augmented Reality and Storytelling in heritage application in public gardens: Caloust Gulbenkian Foundation Garden. In: 2015 Digital Heritage, pp. 317–320 (2015). https://doi.org/10.1109/DigitalHeritage.2015.7413891. http://ieeexplore.ieee.org/document/7413891/
Jesus, R., Dias, R., Frias, R., Abrantes, A., Correia, N.: Memoria mobile: sharing pictures of a point of interest. In: Proceedings of the Workshop on Advanced Visual Interfaces AVI, pp. 412–415 (2008)
Mitchell, N., Rössler, M., Tricaud, P.M.: World Heritage Cultural Landscapes: A Handbook for Conservation and Management. UNESCO World Heritage Centre, Paris (2009)
Monteiro, L., Caires, C.: Overcoming the digital landmark. Transforming the landscape. In: Contempart 2015 - 4th International Contemporary Art Conference - Urban Identity, Space Studies and Contemporary Art, pp. 61–75 (2015)
Mortara, M., Catalano, C.E., Bellotti, F., Fiucci, G., Houry-Panchetti, M., Petridis, P.: Learning cultural heritage by serious games. J. Cult. Herit. 15(3), 318–325 (2014)
Schama, S.: Landscape and Memory. Harper Press, New York (2004)
Tatzgern, M., Grasset, R., Veas, E., Kalkofen, D., Seichter, H., Schmalstieg, D.: Exploring real world points of interest: design and evaluation of object-centric exploration techniques for augmented reality. Pervasive Mob. Comput. 18, 55–70 (2015)
Acknowledgments
A great appreciation to the researchers and experts who have provided help and support for our research: Prof. Paulo Vieira from ISEL and Prof. João Abreu, Prof. Luís Monteiro and Prof. Ricardo Rodrigues from the Lisbon School of Communication and Media Studies. This work is supported by FCT/MEC NOVA LINCS PEst UID/CEC/04516/2019.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Jesus, R., Conceição, C., Lopes, G. (2020). Finding, Feeling and Sharing the Value of a Landscape. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_12
Download citation
DOI: https://doi.org/10.1007/978-3-030-53294-9_12
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-53293-2
Online ISBN: 978-3-030-53294-9
eBook Packages: Computer ScienceComputer Science (R0)