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Finding, Feeling and Sharing the Value of a Landscape

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2019, DLI 2019)

Abstract

The value of a landscape is often associated with its visual aesthetic value, but a landscape goes beyond that. It has other important values, such as historical or social value. The guides and tourist itineraries are useful to help visiting monuments but as far as reading and experiencing a landscape, these are still insufficient. This work consists of developing a mobile application with gaming and social features, to support the experience of visit and reading places with valuable landscapes. The paper describes the design principles used and presents the main issues of the study conducted during the development process of the application. It also presents the results obtained by the tests carried out to evaluate the user experience when visiting and appreciating the value of a landscape with the application. The experiments were carried out in the Cultural Landscape of Sintra, considered world heritage since 1995  [6].

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Acknowledgments

A great appreciation to the researchers and experts who have provided help and support for our research: Prof. Paulo Vieira from ISEL and Prof. João Abreu, Prof. Luís Monteiro and Prof. Ricardo Rodrigues from the Lisbon School of Communication and Media Studies. This work is supported by FCT/MEC NOVA LINCS PEst UID/CEC/04516/2019.

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Correspondence to Rui Jesus .

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Jesus, R., Conceição, C., Lopes, G. (2020). Finding, Feeling and Sharing the Value of a Landscape. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_12

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53293-2

  • Online ISBN: 978-3-030-53294-9

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