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Extended Realities, Artificial Intelligence and Interfaces

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2019, DLI 2019)

Abstract

Realities, Intelligences and Interfaces …. from Augmented, through Virtual, and Mixed; Artificial, Machine, and Natural …. technologies are here to stay and are investigated across disciplines. This contribution introduces studies and applications from various countries that are both creative and thought provoking to inspire and motivate readership and scholarship toward furthering this fast-advancing field.

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References

  • Arleth, L., Damkjær, E.L., Knoche, H.: “But wait, there’s more!” a deeper look into temporally placing touch gesture signifiers. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 290–308. Springer (2020)

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  • Chen, A., Jesus, R., Vilarigues, M.: Authentication of art: assessing the performance of a machine learning based authentication method. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 328–342. Springer (2020)

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  • German, K., Limm, M., Wölfel, M., Helmerdig, S.: Co-designing object shapes with artificial intelligence. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 309–327. Springer, Cham (2020)

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  • Hepperle, D., Siess, A., Wölfel, M.: Staging virtual reality exhibits for bystander involvement in semi-public spaces. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 261–272. Springer (2020)

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  • Herruzo, A., Pashenkov, N.: “What i see is what you get” - explorations of live artwork generation, artificial intelligence, and human interaction in a pedagogical environment. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 343–359. Springer (2020)

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  • Koltai, B.G., Husted, J.E., Vangsted, R., Mikkelsen, T.N., Kraus, M.: Procedurally generated self overlapping mazes in virtual reality. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 229–243. Springer (2020)

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  • Nijholt, A.: Playful and humorous interactions in urban environments made possible with augmented reality technology. In: Brooks, A., Brooks, E. (eds.) ArtsIT 2019/DLI 2019. LNICST, vol. 328, pp. 273–289. Springer (2020)

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Epilogue and Acknowledgements

This second section introduces ten contributions by extracting from each paper. It does so to promote readership of each full paper that are presented in the following chapters. In doing so the authors of this chapter acknowledge the contribution to this section/volume by each author whose original work was presented in the ArtsIT/DLI events in Aalborg, Denmark November 7–8, 2019.

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Correspondence to Anthony L. Brooks .

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© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Brooks, A.L., Brooks, E. (2020). Extended Realities, Artificial Intelligence and Interfaces. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_13

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  • DOI: https://doi.org/10.1007/978-3-030-53294-9_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53293-2

  • Online ISBN: 978-3-030-53294-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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