Abstract
The conventional patient education model for heart failure patients assumes that increasing knowledge leads to self-management behaviour changes, but patients need motivation for changing their behaviour. Telerehabilitation technologies can provide a digital toolbox for engaging in self-management, and adding gamification on top may increase motivation to improve the telerehabilitation experience. This paper analyses how adaptive gamification can promote long-term motivation in a telerehabilitation program and discusses design opportunities and challenges within an adaptive approach within patient education of heart failure patients.
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Acknowledgements
Thanks to Aage and Johanne Louis-Hansen Foundation, Aalborg University, and all partners in the Future Patient project. For more information about the Future Patient project, see http://www.labwellfaretech.com/fp/heartfailure/.
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Christensen, B.C., Knoche, H., Dinesen, B. (2020). Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients’ Self-management. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_25
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DOI: https://doi.org/10.1007/978-3-030-53294-9_25
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