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FrameIT: Detangling Knowledge Management from Game Design in Serious Games

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Intelligent Computer Mathematics (CICM 2020)

Abstract

Serious games are an attempt to leverage the inherent motivation in game-like scenarios for an educational application and to transpose the learning goals into real-world applications. Unfortunately, serious games are also very costly to develop and deploy. For very abstract domains like mathematics, already the representation of the knowledge involved becomes a problem.

We propose the that uses OMDoc/Mmt theory graphs to represent and track the underlying knowledge in serious games. In this paper we report on an implementation and experiment that tests the method. We obtain a simple serious game by representing a “word problem” in OMDoc/Mmt and connecting the Mmt API with a state-of-the-art game engine.

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Notes

  1. 1.

    The name “scroll” is meant to evoke the fact that the knowledge contained in it is a valuable commodity in the game.

References

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Correspondence to Richard Marcus .

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Kohlhase, M. et al. (2020). FrameIT: Detangling Knowledge Management from Game Design in Serious Games. In: Benzmüller, C., Miller, B. (eds) Intelligent Computer Mathematics. CICM 2020. Lecture Notes in Computer Science(), vol 12236. Springer, Cham. https://doi.org/10.1007/978-3-030-53518-6_11

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  • DOI: https://doi.org/10.1007/978-3-030-53518-6_11

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-53517-9

  • Online ISBN: 978-3-030-53518-6

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