Abstract
Affected by the information age, movie animation technology has gradually developed in the direction of digitization, which has greatly changed the traditional movie animation recording and playback work forms. The purpose of this article is to study the path selection of movie animation development in the information age. This article first analyzes the background of the development of movie animation, and points out the positive significance of the combination of informatization and the development of movie animation. Then it pointed out the problems in the current film and animation development, such as weak innovation ability and lack of film and animation talents. In response to these problems, this article puts forward the path of movie animation development in the context of the information age. In the experimental part, this article uses a total of 500 valid questionnaires as the data basis. For the question of the extent to which information technology is used in the film and animation industry, this article makes a statistical survey of the recognition of the respondents, including a survey that believes that the application of information technology is highly objects account for 50%. Based on the fact that the recognition of the use of information technology in the film and animation industry is not very high, this article puts forward corresponding suggestions.
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Hao, W. (2021). The Path Selection of the Development of Movie Animation in the Information Age. In: Abawajy, J., Choo, KK., Xu, Z., Atiquzzaman, M. (eds) 2020 International Conference on Applications and Techniques in Cyber Intelligence. ATCI 2020. Advances in Intelligent Systems and Computing, vol 1244. Springer, Cham. https://doi.org/10.1007/978-3-030-53980-1_148
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DOI: https://doi.org/10.1007/978-3-030-53980-1_148
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