Skip to main content

Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study

  • Conference paper
  • First Online:
Systems, Software and Services Process Improvement (EuroSPI 2020)

Abstract

Software development companies seek to improve their processes implementing best practices through SPI initiatives. Such initiatives look for modifying the conditions and behavior of the process stakeholders. For this reason, change resistance increases the complexity of the SPI initiatives implementation; and exist a permanent search of strategies for facing with change resistance. Gamification is an alternative for influencing employee behavior, allowing them to improve the SPI initiatives. With this motivation, this paper shows a case study of the application of a gamified strategy oriented to decrease change resistance. The methodology for the strategy definition includes a sequence of steps for selecting and associating change resistance causes, change management models, and gamification principles. The study case evidences a positive impact on causes like lack of commitment management and a general improvement in the change resistance in SPI initiatives when the gamification is the central element of the strategy.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. C. P. Team. CMMI for Development, Version 1.2, CMMI-DEV v1. 2, Softw. Eng. Institute, Carnegie Mellon Univ (2006)

    Google Scholar 

  2. Bicego, A., Khurana, M., Kuvaja, P.: Bootstrap 3.0 — software process assessment methodology. In: Hawkins, C., Ross, M., Staples, G. (eds.) Software Quality Management VI. Springer, London (1998). https://doi.org/10.1007/978-1-4471-1303-4_3

    Chapter  Google Scholar 

  3. Hoyle, D.: ISO 9000 Quality Systems Handbook: Using the Standards as a Framework for Business Improvement. Routledge, New York (2009)

    Google Scholar 

  4. O’Connor, Rory V., Laporte, Claude Y.: Software project management in very small entities with ISO/IEC 29110. In: Winkler, D., O’Connor, Rory V., Messnarz, R. (eds.) EuroSPI 2012. CCIS, vol. 301, pp. 330–341. Springer, Heidelberg (2012). https://doi.org/10.1007/978-3-642-31199-4_29

    Chapter  Google Scholar 

  5. De la Villa, M., Ruiz, M., Ramos, I.: Modelos de evaluación y mejora de procesos: Análisis comparativo. In: 5th ADIS Workshop (Apoyo a la Decisión en Ingeniería del Software). Málaga, España (2004)

    Google Scholar 

  6. Ferreira, M.G., Wazlawick, R.S.: Complementing the SEI-IDEAL Model with Deployers’ Real Experiences: The Need to Address Human Factors in SPI Initiatives (2010)

    Google Scholar 

  7. Guterres, M., Sidnei, R.: Software process improvement: a organizational change that need to be managed and motivated. Comput. Inf. Eng. 5, 134–142 (2011)

    Google Scholar 

  8. Muñoz, M., Mejía, J., Calvo-Manzano, J., Cuevas, G., San Feliu, T.: Evaluación de los Procesos Software de una Organización Enfocando en la Disminución de la Resistencia al Cambio. Comput. Sci. Eng. 2, 66–73 (2012)

    Article  Google Scholar 

  9. Herranz, E., Colomo-Palacios, R., De Asmecua, A., Yilmaz, M.: Gamification as a disruptive factor in software process improvement initiatives. J. Univers. Comput. Sci. 20, 885–906 (2014)

    Google Scholar 

  10. M. en I. Q. MIQ, Plan de trabajo de la tesis de maestría. Universidad Nacional de Colombia. Sede Medellín (2005)

    Google Scholar 

  11. Herranz, E., Guzmán, J.G., de Amescua-Seco, A., Larrucea, X.: Gamification for software process improvement: a practical approach. IET Softw. 13(2), 112–121 (2018)

    Article  Google Scholar 

  12. Machuca-Villegas, L., Gasca-Hurtado, G.P.: Gamification for improving software project management processes: a systematic literature review. In: Mejia, J., Muñoz, M., Rocha, Á., Peña, A., Pérez-Cisneros, M. (eds.) CIMPS 2018. AISC, vol. 865, pp. 41–54. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-01171-0_4

    Chapter  Google Scholar 

  13. Alhammad, M.M., Moreno, A.M.: Gamification in software engineering education: a systematic mapping. J. Syst. Softw. 141, 131–150 (2018)

    Article  Google Scholar 

  14. Herranz, E., Colomo-Palacios, R.: Is gamification a way to a softer software process improvement? A preliminary study of success factors. In: Larrucea, X., Santamaria, I., O’Connor, Rory V., Messnarz, R. (eds.) EuroSPI 2018. CCIS, vol. 896, pp. 207–218. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-97925-0_17

    Chapter  Google Scholar 

  15. Muñoz, M., et al.: Gamification to identify software development team members’ profiles. In: Larrucea, X., Santamaria, I., O’Connor, Rory V., Messnarz, R. (eds.) EuroSPI 2018. CCIS, vol. 896, pp. 219–228. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-97925-0_18

    Chapter  Google Scholar 

  16. Gasca-Hurtado, G.P., Gómez-Álvarez, M.P., Herrera, S.: Resistencia en la mejora de procesos de software: Una propuesta de clasificación de causas, modelos de resistencia y gamificación. In: 14th Iberian Conference on Information Systems and Technologies (CISTI). IEEE (2019)

    Google Scholar 

  17. Pourkomeylian, P.: Software process improvement strategy. In: ECIS, 2006, pp. 330–339 (2006)

    Google Scholar 

  18. Gasca-Hurtado, G.P., Gómez-Álvarez, M.C., Herrera, S.: Herramienta gamificada para mitigar causas de Resistencia al cambio en mejora de procesos software. In: 2020 15th Iberian Conference on Information Systems and Technologies (CISTI). IEEE (2020)

    Google Scholar 

  19. Gómez-Alvarez, M.C., Gasca-Hurtado, G.P., Manrique-Losada, B., Arias, D.M.: Method of pedagogic instruments design for software engineering. In: 2016 11th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1–6. IEEE (2016)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to María Clara Gómez-Álvarez .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Gasca-Hurtado, G.P., Gómez-Álvarez, M.C., Muñoz, M., Betancur, S.H. (2020). Gamified Strategy Oriented to Decrease SPI Change Resistance: A Case Study. In: Yilmaz, M., Niemann, J., Clarke, P., Messnarz, R. (eds) Systems, Software and Services Process Improvement. EuroSPI 2020. Communications in Computer and Information Science, vol 1251. Springer, Cham. https://doi.org/10.1007/978-3-030-56441-4_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-56441-4_23

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-56440-7

  • Online ISBN: 978-3-030-56441-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics