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Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning

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Spatial Cognition XII (Spatial Cognition 2020)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 12162))

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Abstract

As excitement for Minecraft continues to grow, we consider its potential to function as an engaging environment for practicing and studying spatial reasoning. To support this exposition, we describe a glimpse of our current analysis of spatial reasoning skills in Minecraft. Twenty university students participated in a laboratory study that asked them to recreate three existing buildings in Minecraft. Screen captures of user actions, together with eye tracking data, helped us identify ways that students utilize perspective taking, constructing mental representations, building and place-marking, and error checking. These findings provide an initial impetus for further studies of the types of spatial skills that students may exhibit while playing Minecraft. It also introduces questions about how the design of Minecraft activities may promote, or inhibit, the use of certain spatial skills.

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Correspondence to Marcelo Worsley .

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Andrus, B., Bar-El, D., Msall, C., Uttal, D., Worsley, M. (2020). Minecraft as a Generative Platform for Analyzing and Practicing Spatial Reasoning. In: Å Ä·ilters, J., Newcombe, N., Uttal, D. (eds) Spatial Cognition XII. Spatial Cognition 2020. Lecture Notes in Computer Science(), vol 12162. Springer, Cham. https://doi.org/10.1007/978-3-030-57983-8_22

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  • DOI: https://doi.org/10.1007/978-3-030-57983-8_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-57982-1

  • Online ISBN: 978-3-030-57983-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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