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How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12242))

Abstract

When watching omnidirectional movies with Head-Mounted Displays, viewers can freely choose the direction of view, and thus the visible section of the movie. However, looking around all the time can be exhausting and having content in the full 360° area can cause the fear to miss something. For making watching more comfortable, we implemented new methods and conducted three experiments: (1) exploring methods to inspect the full omnidirectional area by moving the head, but not the whole body; (2) comparing head, body and movie rotation and (3) studying how the reduction of the 360° area influences the viewing experience. For (3), we compared the user behavior watching a full 360°, a 225° and a 180° movie via HMD. The investigated techniques for inspecting the full 360° area in a fixed sitting position (experiments 1 and 2) perform well and could replace the often-used swivel chair. Reducing the 360° area (experiment 3), 225° movies resulted in a better score than 180° movies.

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Correspondence to Sylvia Rothe .

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Rothe, S., Zhao, L., Fahrenwalde, A., Hußmann, H. (2020). How to Reduce the Effort: Comfortable Watching Techniques for Cinematic Virtual Reality. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12242. Springer, Cham. https://doi.org/10.1007/978-3-030-58465-8_1

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  • DOI: https://doi.org/10.1007/978-3-030-58465-8_1

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  • Online ISBN: 978-3-030-58465-8

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