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Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex

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Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020)

Abstract

The paper describes the project on physics learning. It was implemented using the Unity game engine, Leap Motion package to provide controlling within the laboratory works, and C# programming language in order to define logic between objects of the app. Also, the survey on the efficiency of similar projects and applications is presented. It was conducted among students of the high school. The observations on using of virtual reality technology are also given. The main purpose of the article is to demonstrate and evaluate use of the application in subject’s learning and its efficiency. The paper also raises question on educational tools relevance and modernity.

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Acknowledgement

The work was done under the funding of the Ministry of Education and Science of the Republic of Kazakhstan (No. AP05135692).

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Correspondence to Yevgeniya Daineko .

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Daineko, Y., Ipalakova, M., Tsoy, D., Seitnur, A., Zhenisov, D., Bolatov, Z. (2020). Virtual Reality Technologies as a Tool for Development of Physics Learning Educational Complex. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12242. Springer, Cham. https://doi.org/10.1007/978-3-030-58465-8_15

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  • DOI: https://doi.org/10.1007/978-3-030-58465-8_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58464-1

  • Online ISBN: 978-3-030-58465-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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