Skip to main content

Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments

  • Conference paper
  • First Online:
Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12242))

Abstract

The ability to interact with virtual objects using gestures would allow users to improve their experience in Mixed Reality (MR) environments, especially when they use AR headsets. Today, MR head-mounted displays like the HoloLens integrate hand gesture based interaction allowing users to take actions in MR environments. However, the proposed interactions remain limited. In this paper, we propose to combine a Leap Motion Controller (LMC) with a HoloLens in order to improve gesture interaction with virtual objects. Two main issues are presented: an interactive calibration procedure for the coupled HoloLens-LMC device and an intuitive hand-based interaction approach using LMC data in the HoloLens environment. A set of first experiments was carried out to evaluate the accuracy and the usability of the proposed approach.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Aruanno, B., Garzotto, F., Rodriguez, M.C.: Hololens-based mixed reality experiences for subjects with alzheimer’s disease. In: Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, CHItaly (2017), pp. 15:1–15:9, (2017)

    Google Scholar 

  2. Benko, B., Jota, R., Wilson, A.: Miragetable: freehand interaction on a projected augmented reality tabletop. In: Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems, pp. 199–208 (2012)

    Google Scholar 

  3. Blaha, J., Gupta, M.: Diplopia: a virtual reality game designed to help amblyopics. In: 2014 IEEE Virtual Reality (VR), pp. 163–164 (2014)

    Google Scholar 

  4. Carceroni, R.L., Brown, C.M.: Numerical methods for model-based pose recovery. Technical Report 659, University of Rochester, Computer Science Department (1997)

    Google Scholar 

  5. Ens, B., Quigley, A., Yeo, H.-S., Irani, P., Piumsomboon, T., Billinghurst, M.: Counterpoint: exploring mixed-scale gesture interaction for AR applications. In: Proceedings of the 2018, CHI Conference on Human Factors in Computing Systems (2018)

    Google Scholar 

  6. Garon, M., Boulet, P., Doironz, J., Beaulieu, L., Lalonde, J.: Real-time high resolution 3d data on the hololens. In: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp. 189–191 (2016)

    Google Scholar 

  7. Khademi, M., Mousavi Hondori, H., McKenzie, A., Dodakian, L., Lopes, C.V., Cramer, S.C.: Free-hand interaction with leap motion controller for stroke rehabilitation. In: Proceedings of the Extended Abstracts of the 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI EA 2014, pp. 1663–1668 (2014)

    Google Scholar 

  8. Köhler, N.: Integration of a leap motion controller with the hololens to enable improved gesture interactions. Master’s thesis, Aalto University (2017)

    Google Scholar 

  9. Lyons, D.M.: System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs (2001)

    Google Scholar 

  10. Umeyama, S.: Least-squares estimation of transformation parameters between two point patterns. IEEE Trans. Patt. Anal. Mach. Intell. 13(4), 376–380 (1991)

    Article  Google Scholar 

  11. Weichert, F., Bachmann, D., Rudak, B., Fisseler, D.: Analysis of the accuracy and robustness of the leap motion controller. Sensors 13(5), 6380–6393 (2013)

    Article  Google Scholar 

  12. Zhang, Z.: Iterative point matching for registration of free-form curves and surfaces. Int. J. Comput. Vision 13(2), 119–152 (1994)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Fakhreddine Ababsa , Junhui He or Jean-Remy Chardonnet .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Ababsa, F., He, J., Chardonnet, JR. (2020). Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12242. Springer, Cham. https://doi.org/10.1007/978-3-030-58465-8_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-58465-8_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58464-1

  • Online ISBN: 978-3-030-58465-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics