Abstract
For most learners, appropriate learning climates within spaces selected for self-study (e.g., libraries) are helpful in sustaining self-regulated learning efforts. In order to provide learners with appropriate self-study spaces, we examined an immersive virtual environment (IVE) for English phonemes acquisition practice. Social settings of a learning environment sometimes yield positive effects, but sometimes not. To assess the influences of social interactivity against learner’s effort towards his/her persistent skill development, we have conducted exploratory studies.
In this paper, we examined self-regulated learning in IVEs that provided little social interactivity. We compared two “alone” environments: a literally solo space and a shared space devoid of communication capability. Participants in the shared space with a silent other recorded quite better scores compared to those in the solo space at the beginning of the experimental tasks.
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Notes
- 1.
Lenovo Mirage Solo with Daydream, https://www.lenovo.com/jp/ja/vr-smartdevices/augmented-reality/lenovo-mirage-solo/Mirage-Solo/p/ZZIRZRHVR01.
- 2.
Unity 3D, https://unity.com/.
- 3.
Google VR SDK for Unity, https://developers.google.com/vr/develop/unity/get-started-android.
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- 5.
Dialogflow, https://dialogflow.com/.
- 6.
TOEIC Listening & Reading Test, https://www.iibc-global.org/english/toeic/test/lr/about.html.
- 7.
- 8.
IBM SPSS Version 21.
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Hayashida, N., Kuzuoka, H., Suzuki, K. (2020). Virtually Alone. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12243. Springer, Cham. https://doi.org/10.1007/978-3-030-58468-9_10
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