Abstract
Vestibular damage can be very debilitating, requiring ongoing assessment and rehabilitation to return sufferers to normal function. The process of rehabilitation can require an extended period of therapy during which patients engage in repetitive and often boring tasks to recover as much normal vestibular function as possible. Making these tasks more engaging while at the same time obtaining quantitative participation data in these tasks is critical for a positive patient outcome. Here we describe the conversion of vestibular therapy tasks into virtual reality and technology that enables their deployment in both directly- and remotely-supervised vestibular rehabilitation. This infrastructure is currently being evaluated in tests within a clinical setting.
The financial support of the CFREF VISTA project is gratefully acknowledged. The authors would like to thank Yaser Kerachian for his support throughout the project.
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Adjindji, A., Kuo, C., Mikal, G., Harris, L.R., Jenkin, M. (2020). Vestibular Damage Assessment and Therapy Using Virtual Reality. In: De Paolis, L., Bourdot, P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2020. Lecture Notes in Computer Science(), vol 12243. Springer, Cham. https://doi.org/10.1007/978-3-030-58468-9_12
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DOI: https://doi.org/10.1007/978-3-030-58468-9_12
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