Abstract
The article describes the algorithm for creating three-dimensional models of stones from their polygonal mesh and a prototype photo. This method extracts PBR textures from the source image of the object and makes them seamless. Then, using the Blender software, a UV scan of the model is built. At the next stage, the coordinates of the sweep seams are extracted, and the quality of the textures is improved. Then, the resulting textures are superimposed on the object following the UV scan. The result is a three-dimensional model of the object with the textures applied to it. Also, a program was implemented that allows you to perform the above actions with a click of a button, which makes the process of obtaining a finished model as simple as possible. Among other things, the model was successfully exported to other programs working with 3D graphics.
O. Iakushkin—This research was partially supported by the Russian Foundation for Basic Research grant (project no. 17-29-04288).
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GitHub repository: https://github.com/8-lines/blender_PBR.
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This research was partially supported by the Russian Foundation for Basic Research grant (project no. 17-29-04288).
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Iakushkin, O., Budlov, E., Bainova, E., Sedova, O. (2020). Algorithm for Creating Massive Amounts of Unique Three-Dimensional Models and Materials from Rocks. In: Gervasi, O., et al. Computational Science and Its Applications – ICCSA 2020. ICCSA 2020. Lecture Notes in Computer Science(), vol 12254. Springer, Cham. https://doi.org/10.1007/978-3-030-58817-5_8
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