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A Novel Context for the Expression of Art Through Interactive Multimedia Electronic Music Installation—Taking the Work of Rainbow Cliff and Dusk as an Example

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HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments (HCII 2020)

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Abstract

Under the background of the era of science and technology, the pursuit of technological innovation has become a trend. The distinction of the identity between engineers and musicians is no longer clear, and the artists’ pursuit of sound and its expression form know no boundaries. The present paper mainly focuses on computer composition and programming thinking. Nowadays, the multimedia installations of audio-visual integration span music, art design, computer, and other domains, making contemporary artists more and more equipped with the professional ability of compound talents. The audio-visual integrated installation with real-time interaction provides the audience with a new immersive and interactive aesthetic experience, transforming them gradually from the audience to participants and passive creators. Therefore, it has gradually become a research direction for practitioners to study the installations with real-time interaction characteristics, the mode of combination of specific specialties behind them, the professional technologies in the works, and the specific knowledge structure of cross-disciplines implemented in the curriculum. Taking a specific work as an example, the author briefly discussed the technology and art involved in interactive multimedia electronic music installation from the perspective of music science and technology.

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Notes

  1. 1.

    Akiko Hatakeyama, Assistant Professor, Center for Future Music, School of Music and Dance, University of Oregon. Her research interests include improvisation, real-time computer interaction and visual media.

  2. 2.

    Butch, R. (2011) Let us imagine a straight line. [photograph]. WRO, Wroclaw, Poland, the 14th Biennial Exhibition of Media Art; ISEA2011, Istanbul (online gallery), International Electronic Art Symposium; June 2010, Stony Brook, State of New York, International Computer Music Conference; Sydney, Australia, the Architecture International Movie Night; October - November 2009, the Cougut Center for the Humanities of Brown University.

    Retrieved from http://www.soundidea.org/rovan/portfolio_imagine_photogallery.html.

  3. 3.

    Butch Rovan (USA), professor of music at Brown University, multimedia artist, composer, performance artist, computer music multimedia programmer. His research interests include custom-designed interactive systems for music performance and visual media.

  4. 4.

    Team Lab. (2018). Forest of Resonating Lamps - One Stroke, Metropolis. [photograph]. teamLab borderless, Shanghai, China. Retrieved from https://borderless.team-lab.cn/shanghai/ew/Forest_of_resonating_lamps_icecave_shanghai/

    Interactive Installation, Murano Glass, LED, Endless, Sound: Hideaki Takahashi.

  5. 5.

    Team Lab. (2019). The Sculpture of Time Distortion in a Mirror. [photograph]. teamLab borderless, Shanghai, China. Retrieved from https://borderless.team-lab.cn/shanghai/ew/sea_of_clouds_shanghai/

    Light Sculpture - Line, Sound: Hideaki Takahashi.

  6. 6.

    This phenomenon was discovered by the American physicist E. H. Hall (1855–1938) in 1879 when he was studying the conductive mechanism of metals.

    [1] When the current passes through the conductor perpendicular to the external magnetic field and the carrier deflects, an additional electric field is generated perpendicular to the direction of the current and magnetic field, resulting in a potential difference between the two ends of the conductor. When the magnet is placed close to the potential difference carrier, the Electro Rheological Effect will be motivated to produce electromagnetic signals.

  7. 7.

    Jeffrey Stolet (USA), Director of the Center for Future Music, College of Music and Dance, University of Oregon.

References

  1. Hatakeyama, A.: Blind | The world where I can’t be but you live in Written in May 2013 Revised in November for Xiaoni Zhuang (2017)

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  2. Stolet, J.: Twenty-three and a half things about musical interfaces. In: 2012 Kyma International Sound Symposium (2012)

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  3. Arnheim, R.: Visual Thinking. Chinese Translation by Teng Shouyao. Guangming Daily Press, Beijing (1986)

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  4. Zettl, H.: Sight, Sound, Motion: Applied Media Aesthetics (2003). Chinese Translation by Miaomiao. Z Communication University of China Press, Beijing. https://doi.org/10.1007/978-1-4615-1119-9_2

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Acknowledgements

This article is one of the research products of Jiangsu Provincial Philosophy and Social Science Research Program for Colleges and Universities titled “Research on the Application of Interactive Music Controller in the field of Electronic Music Installation” (No. 2018SJA0361).

I sincerely thank Professor Jeffrey Stolet and Professor Akiko Hatakeyama for the meticulous guidance I received during my academic visit at the University of Oregon. At the same time, I also thank them for providing valuable information in the process of writing the paper! Finally, I would like to express my sincere thanks to assistant teacher Iris Wang for her careful guidance and explanation of the electronic circuit in the paper.

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Zhuang, X. (2020). A Novel Context for the Expression of Art Through Interactive Multimedia Electronic Music Installation—Taking the Work of Rainbow Cliff and Dusk as an Example. In: Stephanidis, C., Duffy, V.G., Streitz, N., Konomi, S., Krömker, H. (eds) HCI International 2020 – Late Breaking Papers: Digital Human Modeling and Ergonomics, Mobility and Intelligent Environments. HCII 2020. Lecture Notes in Computer Science(), vol 12429. Springer, Cham. https://doi.org/10.1007/978-3-030-59987-4_30

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  • DOI: https://doi.org/10.1007/978-3-030-59987-4_30

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