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Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD

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HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality (HCII 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12428))

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Abstract

One of the elements that make up VR is “self-projection”. This is to create a state where a person can enter the virtual space and experience it as a first person. If not only HMD but also haptic devices can be used to touch and move objects in the virtual space with the haptic sensation, it is thought that self-projection performance will improve. Therefore, we developed a haptic device with two rings (two-point control type SPIDAR-GCC) so that the user can perform knob operation in the same way as in reality. And we constructed workspaces in virtual and real space with highly similarity to investigate the difference between the work performed in virtual space and in real space. Using this device and HMD, the experimental participants were asked to accomplish a pick-and-place task which is pinching the peg with two fingers and insert it into the hole in the pegboard. In this experiment, the difference in the manner to move objects between in real space and in virtual space was observed. It was mainly due to the errors of measuring the displacements of fingers in the haptic device.

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References

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  2. Tasaka, Y., Ichimaru, H., Yamamoto, S., Sato, M., Yamaguchi, T., Harada, T.: Analysis of differences in the manner to move objects in a real and virtual space. In: Yamamoto, S., Mori, H. (eds.) HCII 2019. LNCS, vol. 11570, pp. 58–69. Springer, Cham (2019). https://doi.org/10.1007/978-3-030-22649-7_6

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Acknowledgments

We would like to thank all the research participants. This work was supported by JSPS KAKENHI Grant Number JP17H01782.

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Correspondence to Junji Odaka .

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Aoki, Y. et al. (2020). Analysis of Differences in the Manner to Move Object in Real Space and Virtual Space Using Haptic Device for Two Fingers and HMD. In: Stephanidis, C., Chen, J.Y.C., Fragomeni, G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science(), vol 12428. Springer, Cham. https://doi.org/10.1007/978-3-030-59990-4_22

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  • DOI: https://doi.org/10.1007/978-3-030-59990-4_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-59989-8

  • Online ISBN: 978-3-030-59990-4

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