Abstract
Intuitive second screen experiences involving smartphone or tablet use are currently not possible with existing VR systems. Whenever users are immersed in a virtual reality world, interactive features and content are usually presented as pop-up windows and floating-text notifications, immediately breaking user immersion, serving as a reminder they are navigating a computer-generated environment. In this paper we discuss how to introduce second screen experiences in VR by orchestrating interplay between using handheld devices while using a VR headset. This entails allowing the users to interface with the touchscreen display despite the opaque, view-obstructing visor. We propose achieving this through a “mobile second-screen interreality system” (MSIS), referring a virtual 3D smart device representation inside the VR world, which is tightly coupled with its real-world counterpart, allowing users to manipulate, interface with, and look at the actual device screen, as if the head-mounted display were not present. This can be achieved via advanced screen-sharing technology, and pixel-perfect mapping between the real device and its virtual “double”, ensuring basic functions (such as typing on an on-screen keyboard and/or tapping on application icons) can be carried out effortlessly. Advanced hand and finger-tracking can be used to represent the user’s virtual hands’ and fingers’ movements on the screen, further enhancing virtual presence, and cementing the links established between the human brain and virtual reality space.
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Apostolakis, K.C., Margetis, G., Stephanidis, C. (2020). ‘Bring Your Own Device’ in VR: Intuitive Second-Screen Experiences in VR Isolation. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1294. Springer, Cham. https://doi.org/10.1007/978-3-030-60703-6_17
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