Abstract
This research is study involves around a VR based cricket game. It uses the technology of VR to simulate the environment of a player playing cricket in the stadium. The research tries to state that how this type of game creates a more immersive and interactive experience compared to regular 2D/3D video games played in traditional display environments.
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Acknowledgments
During the development of the project Cricket VR assistance provided by another student named Eraj from our university (AIUB) department of CSSE was greatly appreciated.
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Kaisar, M.Z., Borno, M.S., Estiyak, F., Haq, M.S., Juthi, F.S., Hasan, K.T. (2020). Comparative Analysis of Cricket Games in VR and Other Traditional Display Environments. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1294. Springer, Cham. https://doi.org/10.1007/978-3-030-60703-6_21
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DOI: https://doi.org/10.1007/978-3-030-60703-6_21
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