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Comparative Analysis of Cricket Games in VR and Other Traditional Display Environments

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HCI International 2020 – Late Breaking Posters (HCII 2020)

Abstract

This research is study involves around a VR based cricket game. It uses the technology of VR to simulate the environment of a player playing cricket in the stadium. The research tries to state that how this type of game creates a more immersive and interactive experience compared to regular 2D/3D video games played in traditional display environments.

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References

  1. Survey Monkey HomePage. https://www.surveymonkey.com/. Accessed 25 Aug 2019

  2. King of Spin VR Image. https://www.indiedb.com/games/king-of-spin-vr/images/image-3. Accessed 25 Aug 2019

  3. Cricket 2007 Image. https://ea-sports-cricket.en.softonic.com/. Accessed 25 Aug 2019

  4. Unity Homepage. https://unity.com/. Accessed 25 Nov 2019

  5. Cricket Club. https://store.steampowered.com/app/772180/Cricket_Club//. Accessed 25 Nov 2019

  6. Balls! Virtual Reality Cricket. https://store.steampowered.com/app/517220/Balls_Virtual_Reality_Cricket/. Accessed 25 Nov 2019

  7. JUST BAT (VR CRICKET). https://store.steampowered.com/app/525950/JUST_BAT_VR_CRICKET/. Accessed Nov 2019

  8. CricVRX - VR Cricket. https://store.steampowered.com/app/1109550/CricVRX__VR_Cricket/. Accessed 25 Nov 2019

  9. VR Cricket. https://store.steampowered.com/app/951110/VR_Cricket/. Accessed 25 Nov 2019

  10. Cricket 2007. https://www.ea.com/games/cricket/cricket-2007. Accessed 25 Nov 2019

  11. Cricket 19. https://store.steampowered.com/app/1028630/Cricket_19/. Accessed 25 Nov 2019

  12. Ashes Cricket. https://store.steampowered.com/app/649640/Ashes_Cricket/. Accessed 25 Nov 2019

  13. Don Bradman Cricket 14. https://store.steampowered.com/app/216260/Don_Bradman_Cricket_14/. Accessed 25 Nov 2019

  14. What is Virtual Reality? [Definition and Examples]. https://www.marxentlabs.com/what-is-virtual-reality/. Accessed 25 Nov 2019

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Acknowledgments

During the development of the project Cricket VR assistance provided by another student named Eraj from our university (AIUB) department of CSSE was greatly appreciated.

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Correspondence to Md. Zarif Kaisar .

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Kaisar, M.Z., Borno, M.S., Estiyak, F., Haq, M.S., Juthi, F.S., Hasan, K.T. (2020). Comparative Analysis of Cricket Games in VR and Other Traditional Display Environments. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1294. Springer, Cham. https://doi.org/10.1007/978-3-030-60703-6_21

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  • DOI: https://doi.org/10.1007/978-3-030-60703-6_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60702-9

  • Online ISBN: 978-3-030-60703-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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