Abstract
The purpose of this paper is to propose findings on a process for developing and designing a hybrid Virtual Reality/Augmented Reality (VR/AR) system that facilitates artifact discovery and meaning-making at the Guard dig site near the Little Miami River. Both researchers and visitors use this active archeological dig site. The content for this system uses a combination of computer-generated and photogrammetry type models to show the world of the Ft. Ancient people. The virtual presentation of these artifacts uses both a VR and AR system or Extended Reality (XR) system, to share critical cultural stories about this ancient culture. Approaching the design of this project demanded the use of designerly thinking, design research and co-design principles with archeologists, the local community, and potential visitors. This process, based on agile methodologies, ensures the needs of researchers, stakeholders, and visitors are met. The research highlights the challenges facing, exhibit, museum and historical landmark designers as they strive to create a more vibrant and dynamic experience while at the same time creating a historically accurate recreation. The main issues facing an immersive designer consist of the blending of relevance, expectations, engaging interpretation, and finally creating a cultural hub.
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Chambers, J. (2020). Visualizing Ancient Culture Through the Design of Intermodal Extended Reality Experiences. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1294. Springer, Cham. https://doi.org/10.1007/978-3-030-60703-6_44
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