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Information Design of an On-Site Interpretative Game

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HCI International 2020 – Late Breaking Posters (HCII 2020)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1294))

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Abstract

This research proposes to develop a design and application model for interpretative media for ecomuseums and other exhibit facilities. With perspective of information design, we consider the form of an on-site interpretative game to combine the benefits of field interpretation and game tasks. This research takes Beitou area in northern Taiwan as the sample site of ecomuseum, to develop the contents of the interpretative game. With different styles of information design, including the order of task and interpretative text, and the use of realistic or schematic image, a card-based on-site interpretative game is designed and made. We conduct on-site user tests to understand the difference and features of usability and satisfaction among combinations of different styles of information design. Quantitative and qualitative data is collected to be analyzed. The guidelines for information design of on-site interpretative game are concluded and proposed.

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Acknowledgments

This research was partly sponsored by grants, MOST 108-2410-H-119-003, from the Ministry of Science and Technology, Taiwan.

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Correspondence to Chun-Wen Chen .

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Chen, CW., Lee, WC. (2020). Information Design of an On-Site Interpretative Game. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2020 – Late Breaking Posters. HCII 2020. Communications in Computer and Information Science, vol 1294. Springer, Cham. https://doi.org/10.1007/978-3-030-60703-6_45

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  • DOI: https://doi.org/10.1007/978-3-030-60703-6_45

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-60702-9

  • Online ISBN: 978-3-030-60703-6

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