Abstract
This work proposes the combination of natural language processing techniques and the use of graphic development engines to create an avatar to display information translated into Mexican Sign Language (MSL). It describes the application of the guarantee analysis carried out on Mexican Sign Language in the implementation of a rules-based automatic translation system. Taking into account the graphic character of sign language, the generated translation is represented through the use of an avatar developed in a virtual environment Unity. The translation is based on a restricted vocabulary associated with the learning of history of Mexico for the fourth level of primary education. The grammatical structures most used in the history book were also analyzed and included in the rules system. The application was developed that, through a cloud server that will use Natural Language Processing (NLP) and Automatic Translation (AT), transforms the voice into MSL. The signs will be made by a digitally animated avatar on a mobile device .
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Barrera Melchor, F., Alcibar Palacios, J.C., Pichardo-Lagunas, O., Martinez-Seis, B. (2020). Speech to Mexican Sign Language for Learning with an Avatar. In: Martínez-Villaseñor, L., Herrera-Alcántara, O., Ponce, H., Castro-Espinoza, F.A. (eds) Advances in Computational Intelligence. MICAI 2020. Lecture Notes in Computer Science(), vol 12469. Springer, Cham. https://doi.org/10.1007/978-3-030-60887-3_16
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