Abstract
In the development of companies, innovative methods, including game-based approaches, can support change management. Within the project “Education 4.0 for SMEs”, LEGO® SERIOUS PLAY® (LSP) is used in small and medium-sized enterprises as a needs analysis based on the gamification approach. LSP is a methodology that stimulates free communication. It opens access to those types of knowledge that are otherwise difficult to reach or to express, like personal attitudes or values. Constructions using LEGO® bricks help to visualise this knowledge and to make abstract ideas tangible. Hence, it is a particularly suitable method for needs analysis in times of digitalisation. The paper presents first data collected using LSP in the business context, providing a first impression of the possibilities, limitations, and applications of this method.
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Acknowledgements
The Project “Bildung 4.0 für KMU” (“Education 4.0 for SMEs”, Grant number 01PA17014) is funded by the German Federal Ministry of Education and Research and the European Social Fund for Germany.
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Kranawetleitner, T., Krebs, H., Kuhn, N., Menner, M. (2020). Needs Analyses with LEGO® SERIOUS PLAY®. In: Ma, M., Fletcher, B., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2020. Lecture Notes in Computer Science(), vol 12434. Springer, Cham. https://doi.org/10.1007/978-3-030-61814-8_8
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