Abstract
In the last years, knowledge transfer has played a more and more important role, especially between the academic field and society. But to offer a low-threshold access to scientific topics, new procedures have to be examined. Based on Game-Based Learning, Escape Rooms are a contemporary format of knowledge transfer, due to their possibility of easy and playful approaches towards different topics. To investigate if this format is accepted by the targeted group, a self-concepted and designed Escape Room was tested twice through observations, talks and an evaluation. The results show that this concept is perceived as an interesting and approved method for the intended purpose.
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Thurner-Irmler, J., Menner, M. (2020). The Development and Testing of a Self-designed Escape Room as a Concept of Knowledge Transfer into Society. In: Ma, M., Fletcher, B., Göbel, S., Baalsrud Hauge, J., Marsh, T. (eds) Serious Games. JCSG 2020. Lecture Notes in Computer Science(), vol 12434. Springer, Cham. https://doi.org/10.1007/978-3-030-61814-8_9
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