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A Machine Learning Tool to Match 2D Drawings and 3D Objects’ Category for Populating Mockups in VR

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Virtual Reality and Augmented Reality (EuroVR 2020)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 12499))

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Abstract

Virtual Environments (VE) relying on Virtual Reality (VR) can facilitate the co-design by enabling the users to create 3D mockups directly in the VE. Databases of 3D objects are helpful to populate the mockup and necessitate retrieving methods for the users. In early stages of the design process, the mockups are made up of common objects rather than variations of objects. Retrieving a 3D object in a large database can be fastidious even more in VR. Taking into account the necessity of a natural user’s interaction and the necessity to populate the mockup with common 3D objects, we propose, in this paper, a retrieval method based on 2D sketching in VR and machine learning. Our system is able to recognize 90 categories of objects related to VR interior design with an accuracy up to 86%. A preliminary study confirms the performance of the proposed solution.

R. Terrier and N. Martin—Contributed equally to this research.

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Notes

  1. 1.

    Top-1 accuracy: the answer with the highest probability must match the expected answer.

  2. 2.

    Top-3 accuracy: any of the three answers with the highest probabilities must match the expected answer.

  3. 3.

    Due to the COVID-19 pandemic and related lockdown, the evaluation could only be carried out on two participants.

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Acknowledgments

This study was carried out within b<>com, an institute of research and technology dedicated to digital technologies. It received support from the Future Investments program of the French National Research Agency (grant no. ANR-07-A0-AIRT).

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Correspondence to Romain Terrier .

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Terrier, R., Martin, N. (2020). A Machine Learning Tool to Match 2D Drawings and 3D Objects’ Category for Populating Mockups in VR. In: Bourdot, P., Interrante, V., Kopper, R., Olivier, AH., Saito, H., Zachmann, G. (eds) Virtual Reality and Augmented Reality. EuroVR 2020. Lecture Notes in Computer Science(), vol 12499. Springer, Cham. https://doi.org/10.1007/978-3-030-62655-6_17

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  • DOI: https://doi.org/10.1007/978-3-030-62655-6_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-62654-9

  • Online ISBN: 978-3-030-62655-6

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