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The Application of Computer Virtual Technology in Modern Sports Training

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The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy (SPIOT 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1282))

Abstract

Computer virtual reality (VR) technology is widely used in the sports industry. It can help athletes to train, analyze the physical condition of athletes, improve the fairness of sports games, and promote the development of modern sports. This article studies the application of computer VR technology in modern sports, and discusses the impact of computer technology on modern sports industry, the application of computer VR technology in sports competition broadcasting, and the application of computer VR technology in sports training.

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Correspondence to Fuquan Wang .

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Wang, F. (2021). The Application of Computer Virtual Technology in Modern Sports Training. In: MacIntyre, J., Zhao, J., Ma, X. (eds) The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy. SPIOT 2020. Advances in Intelligent Systems and Computing, vol 1282. Springer, Cham. https://doi.org/10.1007/978-3-030-62743-0_35

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