Skip to main content

Three-Dimensional Scenic Spot Roaming System Based on Virtual Reality Technology

  • Conference paper
  • First Online:
The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy (SPIOT 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1283))

  • 1416 Accesses

Abstract

With the development of human civilization and the progress of society, some intelligent technologies such as computer software technology and electronic information technology are gradually improved. Data virtual technology has become a new development direction. In this context, virtual reality technology came into being. In this era of rapid economic development, tourism has become a way of life accepted and practiced by people. Therefore, in this information age, many scenic spots began to use the Internet to promote scenic spots, and the research of three-dimensional scenic spot roaming system based on virtual reality technology has started. In this paper, through the method of virtual reality modeling and roaming, combined with the specific situation of the scenic spot, the three-dimensional roaming model of the scenic spot is established, and the real-time three-dimensional roaming of multiple scenes and the humanized design of the system are realized. In the previous research, we found that virtual and augmented reality technology can directly use computer technology to generate a more realistic three-dimensional roaming environment of human-computer simulation, which makes users completely immersed in the virtual environment. The direct interaction between users and virtual environment has been realized through the virtual human-computer interaction interface. Through data analysis, it can be found that the overall success rate of transaction completion and successful transaction reaches 100%.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Bastug, E., Bennis, M., Medard, M., et al.: Toward interconnected virtual reality: opportunities, challenges, and enablers. IEEE Commun. Mag. 55(6), 110–117 (2017)

    Article  Google Scholar 

  2. Nieder, G.L., Scott, J.N., Anderson, M.D.: Using quicktime virtual reality objects in compute-assisted instruction of gross anatomy: Yorick—the VR Skull. Clin. Anat. 13(4), 287–293 (2015)

    Google Scholar 

  3. Jeavons, A.: What is artificial intelligence? Res. World 2017(65), 75 (2017)

    Article  Google Scholar 

  4. Raza, M.Q., Khosravi, A.: A review on artificial intelligence based load demand forecasting techniques for smart grid and buildings. Renew. Sustain. Energy Rev. 50, 1352–1372 (2015)

    Google Scholar 

  5. Bundy, A.: Preparing for the future of artificial intelligence. AI Soc. 32(2), 285–287 (2017)

    Article  Google Scholar 

  6. David, B.: Computer technology and probable job destructions in Japan: an evaluation. J. Japanese Int. Econ. 43, 77–87 (2017)

    Google Scholar 

Download references

Acknowledgements

This work was supported by Jilin Engineering Normal University—technologies of Three-Dimensional Scenic Spot Roaming System Based on Virtual Reality Technology.

And this work was supported by the college students innovations special project funded by Jilin Engineering Normal University.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yujuan Yan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yan, Y., Wang, S., Li, J., Li, S. (2021). Three-Dimensional Scenic Spot Roaming System Based on Virtual Reality Technology. In: MacIntyre, J., Zhao, J., Ma, X. (eds) The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy. SPIOT 2020. Advances in Intelligent Systems and Computing, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-62746-1_53

Download citation

Publish with us

Policies and ethics