Abstract
This article presents the lessons we learnt during the development of a generation component in the Escape it! learning game. They are presented according to the different development stages of the generator. They may be considered useful by designers or researchers sharing similar contexts and objectives.
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Laforcade, P. (2020). Generation of Adapted Learning Scenarios in a Serious Game: Lessons Learnt. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_2
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