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A Board Game to Fight Against Misinformation and Fake News

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Games and Learning Alliance (GALA 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12517))

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Abstract

Today, access to daily news is easier than ever. Online misinformation is increasing and is making our societies face great challenges. Our goal aims at providing a support for media education programs, which can help raise young adults’ conscientiousness of the dangers related to fake news. Following on from this idea, we designed a board game, called UNISON in partnership with an academic library. The board game has been tested in real conditions. First results show that the majority of participants learnt new knowledge about fake news and media.

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Acknowledgement

The authors would like to thank Carole Rahoux, Aricia Bassinet, Camille Bertin, Rémy Ginestet, Gaëlle Jan and Florence Lunardi for their contributions.

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Correspondence to Pierre Lagarrigue .

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Maze, C., Haye, A., Sarre, J., Galaup, M., Lagarrigue, P., Lelardeux, C.P. (2020). A Board Game to Fight Against Misinformation and Fake News. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_31

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  • DOI: https://doi.org/10.1007/978-3-030-63464-3_31

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63463-6

  • Online ISBN: 978-3-030-63464-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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