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Guess Who? - A Serious Game for Cybersecurity Professionals

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Games and Learning Alliance (GALA 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12517))

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Abstract

Cybersecurity education has been a challenge for organizations that rely heavily on digitization and automation. Despite the advent of technological advancements, human intervention still plays a significant role in mitigating increasingly complex cybersecurity threats. We have developed an interactive serious game to aid cybersecurity professionals by addressing two crucial aspects, that are: a) how to identify sophisticated phishing emails and b) threat hunting to detect insider threats using a simulated Security Information and Event Management (SIEM) tool. We have developed this game so that organizations can adapt it to their environment by creating custom scenarios.

This work is supported by funding received from Government of India, for the IMPRINT project no. 7804.

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Notes

  1. 1.

    https://seriousgamessociety.org/.

  2. 2.

    https://unity3d.com/get-unity/download.

  3. 3.

    https://attack.mitre.org/.

  4. 4.

    https://firebase.google.com/.

References

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  3. The weakest link: A user security game. https://www.isdecisions.com/user-security-awareness-game/

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Correspondence to Sameer Gupta .

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Gupta, S. et al. (2020). Guess Who? - A Serious Game for Cybersecurity Professionals. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_41

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  • DOI: https://doi.org/10.1007/978-3-030-63464-3_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63463-6

  • Online ISBN: 978-3-030-63464-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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