Abstract
In an attempt to predict the cognitive-affective states of a player during an educational video game session, this study used a self-emote procedure in which participants’ facial expressions and emotions were continuously recorded along with self-reported data about their emotional states. Participants’ facial expressions and emotions were captured using Affdex SDK from Affectiva. The captured data were used for binomial logistic regression to predict the cognitive-affective states of flow, frustration, and boredom. The binomial logistic regression uncovered that expressions and emotions could be used to predict these cognitive-affective states of a player. We discuss these predictors and their potential to adapt an educational video game session with non-intrusive and affect-sensitive personalization capabilities. The current study provides a pathway for the educational play design and suggests that it should be non-intrusive while being adaptive to a player’s capabilities.
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Verma, V., Rheem, H., Amresh, A., Craig, S.D., Bansal, A. (2020). Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_45
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