Abstract
Quantum Computing (QC) has gained a constantly rising level of attention and interest in the last years from academic institutions and research teams in the industry alike. Although several serious games (SG) for QC are available to date, the specific learning needs of IT professionals are not sufficiently covered to equip them with a knowledge base on the fundamental concepts of QC. Based on an analysis of 12 current SGs in QC, we have identified the concept of Entanglement as an underrepresented learning objective and have developed a SG around Quantum Entanglement using the Greenberg-Horne-Zeilinger (GHZ) experiment as a joint project in cooperation with the IBM Quantum Ambassadors team.
This paper advances the knowledge base within the field of SGs and learning across three dimensions: (1) it identifies Quantum Entanglement as underrepresented learning topic in the array of QC concepts covered by SGs, (2) provides a case study on the development of a SG in the application domain QC for a business context, and therefore (3) fundamentally adds to the understanding how and with whom such a SG is used in the advanced professional computing industry.
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- 1.
Available under CC-license on github (https://github.com/JanLahmann/Fun-with-Quantum).
- 2.
Documents that can contain interactive code cells (programmed in Python), equations, visualizations and explanations.
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Acknowledgements
We would like to thank Dr. James Wootton (IBM Research) for discussing our ideas of the game and design of a Serious Game for Quantum Computing and for his help in streamlining our setup for the target group of IT professionals.
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Heider, I., Bendl, H., Lahmann, JR., Mörike, F. (2020). Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT Professionals. In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_5
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