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Interactive Gamification Analytics Tool (IGAT)

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12517))

Abstract

This paper presents the current state-of-the-art in applying Gamification Analytics (GA) techniques in the e-learning context and presents the design, implementation, and early evaluation of the Interactive Gamification Analytics Tool (IGAT) for the learning management system Moodle. By exploring existing work on GA, we provide insights into current problems and challenges of gamification monitoring. Next, we reflect on a GA requirements model and analyze existing GA tools. From this, we incorporate key aspects in the design and development of IGAT.

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Notes

  1. 1.

    https://moodle.org/plugins/block_xp, last accessed on 12.04.2020.

  2. 2.

    https://docs.moodle.org/38/en/Badges, last accessed on 12.04.2020.

  3. 3.

    Every student who earned at least one badge or reached minimum level 2 is considered as active.

References

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Correspondence to Nadja Zaric , Rene Roepke , Manuel Gottschlich or Ulrik Schroeder .

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Zaric, N., Roepke, R., Gottschlich, M., Schroeder, U. (2020). Interactive Gamification Analytics Tool (IGAT). In: Marfisi-Schottman, I., Bellotti, F., Hamon, L., Klemke, R. (eds) Games and Learning Alliance. GALA 2020. Lecture Notes in Computer Science(), vol 12517. Springer, Cham. https://doi.org/10.1007/978-3-030-63464-3_6

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  • DOI: https://doi.org/10.1007/978-3-030-63464-3_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63463-6

  • Online ISBN: 978-3-030-63464-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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