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Virtual Reality, Augmented Reality and Mixed Reality on the Marketing of Film and Television Creation Industry

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6GN for Future Wireless Networks (6GN 2020)

Abstract

Virtual reality and augmented reality technology has been on the road to scientific research for many years since the end of the twentieth century, and although the scope of mixed reality application is relatively narrow compared to the first two applications, we have seen the results. Realistic contents also have exploring progress in the field of film and television creation in recent years, such as virtual reality technology can be utilized to make film clips. However, in fact, these technologies can be applied in film and television creation far more than that. I then illustrate some other aspects which these realistic contents can also be applied to in film and television creation in the future and the influence on the industry.

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Correspondence to Zhen-Yu Wu .

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© 2020 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Ge, R., Chen, HY., Hsiao, TC., Chang, YT., Wu, ZY. (2020). Virtual Reality, Augmented Reality and Mixed Reality on the Marketing of Film and Television Creation Industry. In: Wang, X., Leung, V.C.M., Li, K., Zhang, H., Hu, X., Liu, Q. (eds) 6GN for Future Wireless Networks. 6GN 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 337. Springer, Cham. https://doi.org/10.1007/978-3-030-63941-9_38

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  • DOI: https://doi.org/10.1007/978-3-030-63941-9_38

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-63940-2

  • Online ISBN: 978-3-030-63941-9

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