Abstract
Coded structured light based 3D reconstruction is one of the most reliable methods to recover a scene. The errors in the reconstruction are mainly caused by indirect illumination. So it is necessary to suppress the effect of indirect illumination to improve the reconstruction accuracy. In this paper, a simulation method of coded structured light based 3D reconstruction is presented. A simulated point cloud with high accuracy is generated for the noise reduction for the actual point cloud. A down-sampling method based on edge detection is also proposed to improve the efficiency of loading and transporting a point cloud. The experiment results verify the performance of simulation and down-sampling.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Seitz, S.M., Matsushita, Y., Kutulakos, K.N.: A theory of inverse light transport. In: Tenth IEEE International Conference on Computer Vision (ICCV 2005), vol. 1, vol. 2, pp. 1440–1447. IEEE (2005)
Nayar, S.K., Krishnan, G., Grossberg, M.D., Raskar, R.: Fast separation of direct and global components of a scene using high frequency illumination. In: ACM SIGGRAPH 2006 Papers, pp. 935–944 (2006)
Gupta, M., Agrawal, A., Veeraraghavan, A., Narasimhan, S.G.: A practical approach to 3D scanning in the presence of interreflections, subsurface scattering and defocus. Int. J. Comput. Vis. 102(1–3), 33–55 (2013)
Yi, X., Aliaga, D.G.: An adaptive correspondence algorithm for modeling scenes with strong interreflections. IEEE Trans. Vis. Comput. Graph. 15(3), 465–480 (2009)
Williams, L.: Casting curved shadows on curved surfaces. In: Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, pp. 270–274 (1978)
Goddyn, L., Gvozdjak, P.: Binary gray codes with long bit runs. Electr. J. Comb., R27–R27 (2003)
Lindstrom, P.: Triangulation made easy. In: 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 1554–1561. IEEE (2010)
Park, J., Kim, C., Yi, J., Turk, M.: Efficient depth edge detection using structured light. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds.) ISVC 2005. LNCS, vol. 3804, pp. 737–744. Springer, Heidelberg (2005). https://doi.org/10.1007/11595755_94
CloudCompare. http://www.danielgm.net/cc
Acknowledgements
The authors would like to gratefully acknowledge the reviewers comments. This work is supported by National Key R&D Program of China (Grant Nos. 2019YFB1310200), National Natural Science Foundation of China (Grant Nos. U1713207 and 52075180), Science and Technology Program of Guangzhou (Grant Nos. 201904020020), and the Fundamental Research Funds for the Central Universities.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 Springer Nature Switzerland AG
About this paper
Cite this paper
Wang, N., Xie, W., Zhong, K., Zhang, X. (2020). A Brief Simulation Method for Coded Structured Light Based 3D Reconstruction. In: Chan, C.S., et al. Intelligent Robotics and Applications. ICIRA 2020. Lecture Notes in Computer Science(), vol 12595. Springer, Cham. https://doi.org/10.1007/978-3-030-66645-3_40
Download citation
DOI: https://doi.org/10.1007/978-3-030-66645-3_40
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-66644-6
Online ISBN: 978-3-030-66645-3
eBook Packages: Computer ScienceComputer Science (R0)