Skip to main content

A Brief Simulation Method for Coded Structured Light Based 3D Reconstruction

  • Conference paper
  • First Online:
  • 1456 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 12595))

Abstract

Coded structured light based 3D reconstruction is one of the most reliable methods to recover a scene. The errors in the reconstruction are mainly caused by indirect illumination. So it is necessary to suppress the effect of indirect illumination to improve the reconstruction accuracy. In this paper, a simulation method of coded structured light based 3D reconstruction is presented. A simulated point cloud with high accuracy is generated for the noise reduction for the actual point cloud. A down-sampling method based on edge detection is also proposed to improve the efficiency of loading and transporting a point cloud. The experiment results verify the performance of simulation and down-sampling.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Seitz, S.M., Matsushita, Y., Kutulakos, K.N.: A theory of inverse light transport. In: Tenth IEEE International Conference on Computer Vision (ICCV 2005), vol. 1, vol. 2, pp. 1440–1447. IEEE (2005)

    Google Scholar 

  2. Nayar, S.K., Krishnan, G., Grossberg, M.D., Raskar, R.: Fast separation of direct and global components of a scene using high frequency illumination. In: ACM SIGGRAPH 2006 Papers, pp. 935–944 (2006)

    Google Scholar 

  3. Gupta, M., Agrawal, A., Veeraraghavan, A., Narasimhan, S.G.: A practical approach to 3D scanning in the presence of interreflections, subsurface scattering and defocus. Int. J. Comput. Vis. 102(1–3), 33–55 (2013)

    Article  Google Scholar 

  4. Yi, X., Aliaga, D.G.: An adaptive correspondence algorithm for modeling scenes with strong interreflections. IEEE Trans. Vis. Comput. Graph. 15(3), 465–480 (2009)

    Article  Google Scholar 

  5. Williams, L.: Casting curved shadows on curved surfaces. In: Proceedings of the 5th Annual Conference on Computer Graphics and Interactive Techniques, pp. 270–274 (1978)

    Google Scholar 

  6. Goddyn, L., Gvozdjak, P.: Binary gray codes with long bit runs. Electr. J. Comb., R27–R27 (2003)

    Google Scholar 

  7. Lindstrom, P.: Triangulation made easy. In: 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, pp. 1554–1561. IEEE (2010)

    Google Scholar 

  8. Park, J., Kim, C., Yi, J., Turk, M.: Efficient depth edge detection using structured light. In: Bebis, G., Boyle, R., Koracin, D., Parvin, B. (eds.) ISVC 2005. LNCS, vol. 3804, pp. 737–744. Springer, Heidelberg (2005). https://doi.org/10.1007/11595755_94

    Chapter  Google Scholar 

  9. CloudCompare. http://www.danielgm.net/cc

Download references

Acknowledgements

The authors would like to gratefully acknowledge the reviewers comments. This work is supported by National Key R&D Program of China (Grant Nos. 2019YFB1310200), National Natural Science Foundation of China (Grant Nos. U1713207 and 52075180), Science and Technology Program of Guangzhou (Grant Nos. 201904020020), and the Fundamental Research Funds for the Central Universities.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Nianfeng Wang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Wang, N., Xie, W., Zhong, K., Zhang, X. (2020). A Brief Simulation Method for Coded Structured Light Based 3D Reconstruction. In: Chan, C.S., et al. Intelligent Robotics and Applications. ICIRA 2020. Lecture Notes in Computer Science(), vol 12595. Springer, Cham. https://doi.org/10.1007/978-3-030-66645-3_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-66645-3_40

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-66644-6

  • Online ISBN: 978-3-030-66645-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics