Skip to main content

A Systematic Review of Augmented Reality in Multimedia Learning Outcomes in Education

  • Conference paper
  • First Online:
Intelligent Human Computer Interaction (IHCI 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12616))

Included in the following conference series:

Abstract

This research involved a systematic and thematic review of literature of studies involving the use of Augmented Reality (AR) in the educational context. Specifically, the review was performed by searching and identifying relevant and recent articles on several leading online databases, which were published from 2014 to 2020. The review yielded 40 articles that discuss various applications of this novel technology. Based on the analysis of their contents, 15 articles are related to multimedia learning involving augmented reality in primary classroom settings. On the other hand, 25 articles discuss studies involving the use of AR in university settings. In terms of content, 18 articles articulate the applications of AR from the explorative perspective, while another 18 articles elaborate the use of AR books in education. By contrast, only 4 articles highlight the use of game-based AR applications in education. The findings of the content analysis carried out suggest that student learning can be improved in AR-enabled learning environments with multimedia elements that provide high interactivity and immersion in which not only students can see and visualize learning objects and contents but also they can readily interact with such three-dimensional visual objects. Arguably, in exploring or navigating and interacting in such environments, students can enhance their cognitive and spatial skills as well. Overall, the above findings provide a greater insight into the understanding of AR characteristics that have a profound impact on the teaching and learning process.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Kesim, M., Ozarslan, Y.: Augmented reality in education: current technologies and the potential for education. Procedia - Soc. Behav. Sci. 47, 297–302 (2012). https://doi.org/10.1016/j.sbspro.2012.06.654

    Article  Google Scholar 

  2. Georgiou, Y., Kyza, E.A.: Bridging narrative and locality in mobile-based augmented reality educational activities: effects of semantic coupling on students’ immersion and learning gains. Int. J. Hum. Comput. Stud. 56, 102546 (2020)

    Google Scholar 

  3. Staccini, P.: Serious games, simulations, and virtual patients. In: Digital Innovations in Healthcare Education and Training. pp. 17–27. Elsevier (2020)

    Google Scholar 

  4. Gargrish, S., Mantri, A., Kaur, D.P.: Augmented reality-based learning environment to enhance teaching-learning experience in geometry education. Procedia Comput. Sci. 172, 1039–1046 (2020)

    Article  Google Scholar 

  5. Ibáñez, M.B., Portillo, A.U., Cabada, R.Z., Barrón, M.L.: Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. Comput. Educ. 145, 103734 (2020)

    Google Scholar 

  6. Laine, T.H., Nygren, E., Dirin, A., Suk, H.-J.: Science Spots AR: a platform for science learning games with augmented reality. Educ. Technol. Res. Dev. 64(3), 507–531 (2016). https://doi.org/10.1007/s11423-015-9419-0

    Article  Google Scholar 

  7. Zhu, L., Cao, Q., Cai, Y.: Development of augmented reality serious games with a vibrotactile feedback jacket. Virtual Real. Intell. Hardw. 2, 454–470 (2020)

    Article  Google Scholar 

  8. Dunleavy, M., Dede, C., Mitchell, R.: Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning. J. Sci. Educ. Technol. 18, 7–22 (2009)

    Article  Google Scholar 

  9. Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., Golubski, G.: A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68, 536–544 (2013)

    Article  Google Scholar 

  10. Flores-Bascuñana, M., Diago, P.D., Villena-Taranilla, R., Yáñez, D.F.: On augmented reality for the learning of 3D-geometric contents: a preliminary exploratory study with 6-grade primary students. Educ. Sci. 10, 4 (2020)

    Article  Google Scholar 

  11. Sampaio, D., Almeida, P.: Pedagogical strategies for the integration of Augmented Reality in ICT teaching and learning processes. Procedia Comput. Sci. 100, 894–899 (2016)

    Article  Google Scholar 

  12. Midak, L.Y., Kravets, I.V., Kuzyshyn, O.V., Pahomov, J.D., Lutsyshyn, V.M.: Augmented reality technology within studying natural subjects in primary school (2020)

    Google Scholar 

  13. Ducasse, J.: Augmented reality for outdoor environmental education. In: Augmented Reality in Education. pp. 329–352. Springer (2020)

    Google Scholar 

  14. Rossing, J.P., Miller, W., Cecil, A.K., Stamper, S.E.: iLearning: The future of higher education? Student perceptions on learning with mobile tablets (2012)

    Google Scholar 

  15. Kiryakova, G.: The Immersive Power of Augmented Reality. In: Human-Computer Interaction. IntechOpen (2020)

    Google Scholar 

  16. Radosavljevic, S., Radosavljevic, V., Grgurovic, B.: The potential of implementing augmented reality into vocational higher education through mobile learning. Interact. Learn. Environ. 28, 404–418 (2020)

    Article  Google Scholar 

  17. Akçayır, M., Akçayır, G., Pektaş, H.M., Ocak, M.A.: Augmented reality in science laboratories: The effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Comput. Human Behav. 57, 334–342 (2016)

    Article  Google Scholar 

  18. Sucihati, R., Malyan, A.B.J., Cofriyanti, E.: Augmented reality in the registration flow for enterance eximination at state polytechnic of sriwijaya based on Android. In: Journal of Physics: Conference Series, p. 12128 (2020)

    Google Scholar 

  19. Habig, S.: Who can benefit from augmented reality in chemistry? Sex differences in solving stereochemistry problems using augmented reality. Br. J. Educ. Technol. 51, 629–644 (2020)

    Article  Google Scholar 

  20. Fan, M., Antle, A.N., Warren, J.L.: Augmented reality for early language learning: a systematic review of augmented reality application design, instructional strategies, and evaluation outcomes. J. Educ. Comput. Res. 0735633120927489 (2020)

    Google Scholar 

  21. Alzahrani, N.M.: Augmented reality: a systematic review of its benefits and challenges in e-learning contexts (2020). https://doi.org/10.3390/app10165660

    Article  Google Scholar 

  22. Costa, M.C., Manso, A., Patrício, J.: Design of a Mobile Augmented Reality Platform with game-based learning purposes. Information 11, 127 (2020)

    Article  Google Scholar 

  23. Pigueiras, J., Ruiz-Zafra, A., Maciel, R.: An augmented reality-based mlearning approach to enhance learning and teaching: a case of study in Guadalajara. In: International Conference in Methodologies and intelligent Systems for Techhnology Enhanced Learning. pp. 174–184. Springer (2020)

    Google Scholar 

  24. Zhang, Z., Li, Z., Han, M., Su, Z., Li, W., Pan, Z.: An augmented reality-based multimedia environment for experimental education. Multimedia Tools Appl. 3, 1–16 (2020). https://doi.org/10.1007/s11042-020-09684-x

    Article  Google Scholar 

  25. Nechypurenko, P.P., Stoliarenko, V.G., Starova, T.V, Selivanova, T.V, Markova, O.M., Modlo, Y.O., Shmeltser, E.O.: Development and implementation of educational resources in chemistry with elements of augmented reality. (2020)

    Google Scholar 

  26. Bektas, K.: Toward a pervasive gaze-contingent assistance system: attention and context-awareness in augmented reality. In: ACM Symposium on Eye Tracking Research and Applications. pp. 1–3 (2020)

    Google Scholar 

  27. Priestnall, G.: Augmented reality. Geogr. Educ. Digit. World Link. Theory Pract. 39 (2020)

    Google Scholar 

  28. Erbas, C., Demirer, V.: The effects of augmented reality on students’ academic achievement and motivation in a biology course. J. Comput. Assist. Learn. 35, 450–458 (2019)

    Article  Google Scholar 

  29. Chang, S.-C., Hwang, G.-J.: Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Comput. Educ. 125, 226–239 (2018)

    Article  Google Scholar 

  30. Hanafi, H.F., Said, C.S., Wahab, M.H., Samsuddin, K.: Improving students’ motivation in learning ICT course with the use of a mobile augmented reality learning environment. IOP Conf. Ser. Mater. Sci. Eng. 226, 012114 (2017). https://doi.org/10.1088/1757-899X/226/1/012114

    Article  Google Scholar 

  31. Sahin, D., Yilmaz, R.M.: The effect of Augmented Reality Technology on middle school students’ achievements and attitudes towards science education. Comput. Educ. 144, 103710 (2020)

    Article  Google Scholar 

  32. Tuli, N., Mantri, A.: experience fleming’s rule in electromagnetism using augmented reality: analyzing impact on students learning. Procedia Comput. Sci. 172, 660–668 (2020)

    Article  Google Scholar 

  33. Muangpoon, T., Osgouei, R.H., Escobar-Castillejos, D., Kontovounisios, C., Bello, F.: Augmented reality system for digital rectal examination training and assessment: system validation. J. Med. Internet Res. 22, e18637 (2020)

    Article  Google Scholar 

  34. Triepels, C.P.R., Smeets, C.F.A., Notten, K.J.B., Kruitwagen, R.F.P.M., Futterer, J.J., Vergeldt, T.F.M., Van Kuijk, S.M.J.: Does three-dimensional anatomy improve student understanding? Clin. Anat. 33, 25–33 (2020)

    Article  Google Scholar 

  35. Radu, I.: Augmented reality in education: a meta-review and cross-media analysis. Pers. Ubiquitous Comput. 18(6), 1533–1543 (2014). https://doi.org/10.1007/s00779-013-0747-y

    Article  Google Scholar 

  36. Arulanand, N., Babu, A.R., Rajesh, P.K.: Enriched learning experience using augmented reality framework in engineering education. Procedia Comput. Sci. 172, 937–942 (2020)

    Article  Google Scholar 

  37. Kara, N., Cagiltay, K.: Smart toys for preschool children: a design and development research. Electron. Commer. Res. Appl. 39, 100909 (2020)

    Article  Google Scholar 

  38. Chen, C.: AR videos as scaffolding to foster students’ learning achievements and motivation in EFL learning. Br. J. Educ. Technol. 51, 657–672 (2020)

    Article  Google Scholar 

  39. Maas, M.J., Hughes, J.M.: Virtual, augmented and mixed reality in K–12 education: a review of the literature. Technol. Pedagog. Educ. 29, 231–249 (2020)

    Article  Google Scholar 

  40. Chen, L., Yang, X., Wang, B., Shu, Y., He, H.: Research on augmented reality system for childhood education reading. In: 2018 12th IEEE International Conference on Anti-counterfeiting, Security, and Identification (ASID), pp. 236–239. IEEE (2018)

    Google Scholar 

  41. Buchner, J., Jeghiazaryan, A.: Work-in-progress–the ari 2 ve model for augmented reality books. In: 2020 6th International Conference of the Immersive Learning Research Network (iLRN), pp. 287–290. IEEE (2020)

    Google Scholar 

  42. Martin, S., Parra, G., Cubillo, J., Quintana, B., Gil, R., Perez, C., Castro, M.: Design of an augmented reality system for immersive learning of digital electronic. In: 2020 XIV Technologies Applied to Electronics Teaching Conference (TAEE). pp. 1–6. IEEE (2020)

    Google Scholar 

  43. Syawaludin, A., Gunarhadi, G., Rintayati, P.: Enhancing elementary school students’ abstract reasoning in science learning through augmented reality-based interactive multimedia. J. Pendidik. IPA Indones. 8, 288–297 (2019)

    Google Scholar 

  44. Hanafi, H.F. bin, Said, C.S., Ariffin, A.H., Zainuddin, N.A., Samsuddin, K.: Using a collaborative Mobile Augmented Reality learning application (CoMARLA) to improve Improve Student Learning. IOP Conf. Ser. Mater. Sci. Eng. 160, 012111 (2016). https://doi.org/10.1088/1757-899X/160/1/012111

  45. İbili, E., Çat, M., Resnyansky, D., Şahin, S., Billinghurst, M.: An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. Int. J. Math. Educ. Sci. Technol. 51, 224–246 (2020)

    Article  Google Scholar 

  46. Morris, N.P., Lambe, J.: Multimedia interactive ebooks in laboratory bioscience education. High. Educ. Pedagog. 2, 28–42 (2017)

    Article  Google Scholar 

  47. Videnovik, M., Trajkovik, V., Kiønig, L.V., Vold, T.: Increasing quality of learning experience using augmented reality educational games. Multimedia Tools and Applications 6, 23861–23885 (2020). https://doi.org/10.1007/s11042-020-09046-7

    Article  Google Scholar 

  48. Meline, T.: Selecting studies for systematic review: Inclusion and exclusion criteria. Contemporary Issues in Communication Science and Disorders. ASHA. 33 (2006)

    Google Scholar 

  49. Baragash, R.S., Al-Samarraie, H., Alzahrani, A.I., Alfarraj, O.: Augmented reality in special education: a meta-analysis of single-subject design studies. Eur. J. Spec. Needs Educ. 35, 382–397 (2020)

    Article  Google Scholar 

  50. Sandelowski, M., Leeman, J.: Writing usable qualitative health research findings. Qual. Health Res. 22, 1404–1413 (2012)

    Article  Google Scholar 

  51. Vaismoradi, M., Turunen, H., Bondas, T.: Content analysis and thematic analysis: Implications for conducting a qualitative descriptive study. Nurs. Health Sci. 15, 398–405 (2013)

    Article  Google Scholar 

  52. Mayring, P.: Qualitative content analysis. A companion to Qual. Res. 1, 159–176 (2004)

    Google Scholar 

  53. Morgan, D.L.: Qualitative content analysis: a guide to paths not taken. Qual. Health Res. 3, 112–121 (1993)

    Article  Google Scholar 

  54. Primer, A.P.: Quantitative methods in psychology. Psychol. Bull. 112 (1992)

    Google Scholar 

  55. Struck, H.N.: International E-Conference on Advances in Engineering, Technology and Management-ICETM 2020 S

    Google Scholar 

  56. Pfeiffer, T.: A Context-Aware Assistance Framework for Implicit Interaction with an Augmented Human

    Google Scholar 

  57. Donyavi, Z., Asadi, S.: Diverse training dataset generation based on a multi-objective optimization for semi-Supervised classification. Pattern Recognit. 108, 107543 (2020)

    Article  Google Scholar 

  58. Inglese, T., Korkut, S.: Modeling the instructional design of a language training for professional purposes, using augmented reality. In: Dornberger, R. (ed.) New Trends in Business Information Systems and Technology. SSDC, vol. 294, pp. 205–222. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-48332-6_14

    Chapter  Google Scholar 

  59. Kanivets, O.V, Kanivets, I.M., Kononets, N.V, Gorda, T.M., Shmeltser, E.O.: Development of mobile applications of augmented reality for projects with projection drawings (2020)

    Google Scholar 

  60. Salar, R., Arici, F., Caliklar, S., Yilmaz, R.M.: A model for augmented reality immersion experiences of university students studying in science education. J. Sci. Educ. Technol. 29(2), 257–271 (2020). https://doi.org/10.1007/s10956-019-09810-x

    Article  Google Scholar 

  61. Zafar, S., Zachar, J.J.: Evaluation of HoloHuman augmented reality application as a novel educational tool in dentistry. Eur. J. Dent. Educ. 24, 259–265 (2020)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hafizul Fahri Hanafi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Hanafi, H.F., Wahab, M.H.A., Selamat, A.Z., Masnan, A.H., Huda, M. (2021). A Systematic Review of Augmented Reality in Multimedia Learning Outcomes in Education. In: Singh, M., Kang, DK., Lee, JH., Tiwary, U.S., Singh, D., Chung, WY. (eds) Intelligent Human Computer Interaction. IHCI 2020. Lecture Notes in Computer Science(), vol 12616. Springer, Cham. https://doi.org/10.1007/978-3-030-68452-5_7

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-68452-5_7

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-68451-8

  • Online ISBN: 978-3-030-68452-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics