Abstract
Gamification has gained significant attention from academia and industry in the recent decade. Correspondingly, there has been a prolific publication record on gamification research. This research aims to explore a landscape view of gamification research through a meta-review, a systematical assessment of a collection of gamification literature reviews. The meta-review addresses four research questions on (1) literature review scope, (2) application domains, (3) review types, and (4) review foci in 48 reviews published from January 2018 to June 2020. This research contributes to a high-level overview of the state of development in the gamification field. It also demonstrates a process of conducting meta-reviews.
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This work was partially supported by the National Natural Science Foundation of China (71904215) and the Ministry of Education, Humanities and Social Sciences Council in China (18YJCZH160).
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Zhang, P., Tang, J., Jeong, E.(. (2021). A Meta-review of Gamification Research. In: Toeppe, K., Yan, H., Chu, S.K.W. (eds) Diversity, Divergence, Dialogue. iConference 2021. Lecture Notes in Computer Science(), vol 12646. Springer, Cham. https://doi.org/10.1007/978-3-030-71305-8_30
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