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Gamification as a Way of Facilitating Emotions During Information-Seeking Behaviour: A Systematic Review of Previous Research

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Diversity, Divergence, Dialogue (iConference 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12646))

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Abstract

Games and game elements have been studied and applied in various domains to encourage sustainable behaviours, often without a clear understanding of how they achieve these effects. One unconventional domain is the management of emotions during information seeking. This paper presents a review of current research literature covering gamification and game elements beyond entertainment and outlines their theoretical practicalities. A total of 40 records from different perspectives were reviewed studying the effects or user perceptions of gamification within motivation, emotions and information-seeking. The results reported in the reviewed records indicate that applying gamification is a promising approach for managing emotions in the information-seeking research process. However, the study identified shortcomings, thematic gaps, and the direction of future research which is discussed in this paper.

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Authors and Affiliations

Authors

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Correspondence to Amira Ahmed .

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Reviewed Records

Reviewed Records

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  2. A2

    S. Deterding, M. Sicart, L. Nacke, K. O'Hara, and D.Dixon, Gamification: using game-design elements in non-gaming contexts. In: 28th Proceedings on Abstracts on Human Factors in Computing Systems, pp. 2425–2428 (2011).

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    Oliver, K., Sandra, B., Albrecht, S.: The Effect of Gamification on Emotions. The Potential of Facial Recognition in Work Environments. Lecture Notes in Computer Science, vol. 9169, pp. 489–499, Springer (2015).

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    Pe-Than, E. P. P., Goh, D. H.-L. and Lee, C. S.: Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing.In Proceedings Computers in Human Behavior, vol. 39, pp. 88–99 (2014).

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  34. A34

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  35. A35

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Ahmed, A., Johnson, F. (2021). Gamification as a Way of Facilitating Emotions During Information-Seeking Behaviour: A Systematic Review of Previous Research. In: Toeppe, K., Yan, H., Chu, S.K.W. (eds) Diversity, Divergence, Dialogue. iConference 2021. Lecture Notes in Computer Science(), vol 12646. Springer, Cham. https://doi.org/10.1007/978-3-030-71305-8_7

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  • DOI: https://doi.org/10.1007/978-3-030-71305-8_7

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