Abstract
Entrepreneurship Education has characteristics of engagement and motivation differentiated from ordinary education because it is something that refers directly to the ultimate goal of university education. Students tend to be more likely to devote themselves when the form of teaching is highly related to future professional activity. In this context, Authentic Learning stands as an additional element for the science of simulations & games. A platform is presented to demonstrate how this junction occurred in order to adapt to current models of use of internet-based media such as social networks and learn-doing. The proposal was successfully implemented and its participation in innovation ecosystems and in the universities has grown and studies on its efficiency are in the beginning.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Katz, J.A.: The chronology and intellectual trajectory of American entrepreneurship education 1876–1999. J. Bus. Ventur. 18(2), 283–300 (2003). https://doi.org/10.1016/S0883-9026(02)00098-8
Kriz, W.C., Auchter, E.: 10 Years of evaluation research into gaming simulation for German entrepreneurship and a new study on its long-term effects. Simul. Gaming 47(2), 179–205 (2016). https://doi.org/10.1177/1046878116633972
Lackeus, M.: Entrepreneurship in Education - What, Why, When, How (2015). OECD Working Paper
Herman C.: Global Report 2017/18 (2018). https://www.gemconsortium.org/report/50012. OECD Working Paper
Blank, S., Dorf, B.: The Startup Owner’s Manual: The Step-by-Step Guide for Building a Great Company (BookBaby, ed.) (2012)
Ries, E.: The Lean Startup: How Today’s Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses. Crown Books (2011)
Tripathi, N., Seppänen, P., Boominathan, G., Oivo, M., Liukkunen, K.: Insights into startup ecosystems through exploration of multi-vocal literature. Inf. Softw. Technol. 2019(105), 56–77 (2018). https://doi.org/10.1016/j.infsof.2018.08.005
OECD: Developing entrepreneurship competencies. In: OECD Minist Conference Small Medium Enterp, 3–8 February 2018. oe.cd/SMEs. OECD Working Paper
Lombardi, B.M.M., Oblinger, D.G.: authentic learning for the 21st century : an overview. Educ. Learn. Initiat. 1(2007), 1–12 (2007). https://doi.org/10.1016/j.nuclphysa.2007.07.005
Klabbers, G.: On the architecture of game. Science (2018). https://doi.org/10.1177/1046878118762534
Hevner, A.R.: A three cycle view of design science research. Scand. J. Inf. Syst. 19(2), 1–6 (2007) http://aisel.aisnet.org/sjis/vol19/iss2/4
March, S.T., Smith, G.F.: Design and natural science research on information technology. Decis. Support Syst. 15, 251–266 (1995). https://doi.org/10.1016/0167-9236(94)00041-2
Titton, L.A.: Newis.Cool. https://newis.cool (2019). Accessed 30 Mar 2019
Blasi, L., Alfonso, B.: Increasing the transfer of simulation technology from R&D into school settings: an approach to evaluation from overarching vision to individual artifact in education. Simul. Gaming 37(2), 245–267 (2006). https://doi.org/10.1177/1046878105284449
Ribeiro, L.A., Neto, J.D., Titton, L.A., da Silva, M.F.: Self-, peer- and professor assessment using rubrics in accounting. In: Proceedings of 13th CONTECSI International Conference Information System Technology Manage, vol. 13, pp. 1682–1697 (2016). https://doi.org/10.5748/9788599693124-13contecsi/ps-3891
Titton, L.A., Oliveira Neto, J.D.: A Model for Cross-Cultural Experiential Learning Based on Business Game, May 2014. https://doi.org/10.5748/9788599693100-11contecsi/ps-704
Author information
Authors and Affiliations
Corresponding authors
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Titton, L.A., Jakubowski, M. (2021). Authentic Learning in Entrepreneurship Education. In: Wardaszko, M., Meijer, S., Lukosch, H., Kanegae, H., Kriz, W.C., Grzybowska-Brzezińska, M. (eds) Simulation Gaming Through Times and Disciplines. ISAGA 2019. Lecture Notes in Computer Science(), vol 11988. Springer, Cham. https://doi.org/10.1007/978-3-030-72132-9_27
Download citation
DOI: https://doi.org/10.1007/978-3-030-72132-9_27
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-72131-2
Online ISBN: 978-3-030-72132-9
eBook Packages: Computer ScienceComputer Science (R0)