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Research on User Privacy Security of China’s Top Ten Online Game Platforms

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Big Data Technologies and Applications (BDTA 2020, WiCON 2020)

Abstract

The privacy agreement presented to online game users is the basic guarantee of the running of an online game. An online game platform can have access to users’ private information by setting various mandatory clauses. This paper takes the ten most popular online game platforms in China in recent years as examples, using documentary analysis and quantitative analysis to analyze their privacy clauses. The research results show that there are loopholes in protection of users’ private information by online platforms that have gained access and rights to use them. Based on this, it is conducive to the protection of users’ private information through improving information security protection system of online game platforms, adding the option for access denial of privacy information in the process of user registration, and mandatorily prolonging the time assigned for users to read the privacy agreements.

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© 2021 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Cui, LY. et al. (2021). Research on User Privacy Security of China’s Top Ten Online Game Platforms. In: Deze, Z., Huang, H., Hou, R., Rho, S., Chilamkurti, N. (eds) Big Data Technologies and Applications. BDTA WiCON 2020 2020. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 371. Springer, Cham. https://doi.org/10.1007/978-3-030-72802-1_12

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  • DOI: https://doi.org/10.1007/978-3-030-72802-1_12

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-72801-4

  • Online ISBN: 978-3-030-72802-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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